The Byte Module API is a dependency that inculdes two main branches for logic and rendering for creating interactive modules. All modules are registered and handled by a Module Manager that allows for interactivity between modules and the game itself and allows for save-state enabled configuration. The Rendering Manager allows for the registration of frabic event classes that modules can listen to to add thier own rendering features. By default the mod registers a Debug Module along side a hud and a debug hud rendering event for dependent mods to utilize.
Project members

LPT4Dev
Member
Technical information
License
MIT
Client side
required
Server side
unsupported
Project ID