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  • ADDED: Chinese translation (by AmaranAstra523)
  • This update brings 2 new sets of mobs with their corresponding weapons, decorative blocks, and even an armor set!
  • ADDED: Zombunnies, a set of 2 mobs (+ a rare variant) that spawn in plains and drop Markspebbles
  • ADDED: Marksblades, melee weapons made from Markspebbles, weaker damage than sword but applies Marked to target, which increases the damage of the next bullet hit
  • ADDED: Abeillons, a set of 2 mobs (+ a rare variant) that spawn in jungles and lush caves, and drop Abeillonswax
  • ADDED: Burst Rifles made from Abeillonswax
  • ADDED: Abeillon armor made from Abeillonswax, grants firing speed and ammo usage reduction, but low protection
  • ADDED: Decorative blocks made from the new mob drops (with corresponding stairs, slabs, and walls)
  • ADDED: New advancements to signal where to find the new mobs
  • CHANGED: Overworld gun recipes, pistols (like the Desert Revolver) now use 2 Gunsteel Ingots instead of a Basic Gun Assembly, while advanced guns (like the Desert Shotgun) no longer require an extra Gunsteel Ingot (but still need the Assembly)
  • CHANGED: Advancement for making a Diamond Gun Assembly is now marked as a Goal
  • FIXED: Gunomes being able to stack higher than intended
  • FIXED: Gunsmith Zombie Villagers missing a texture
  • FIXED: Crash when a Densgsten Explosive Bullet hits a block while set on fire
  • ADDED: More easter eggs on Saber Sentries (and rearranged texture location for those)
  • ADDED: Spirit profiles for Malum compatibility
  • ADDED: A hacky config option that you probably don't need to worry about (unless you are a packdev that wants to modify the armors with KubeJS)

Initial release, finally.

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Lykrast

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