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Language Changes

  • Added Simplified Chinese language support (#24 - Nuttar2004).

Sorry, but that's all for 1.20.4, I only really made this version because the original PR was for it, it seems to be an abandoned version post 1.21.1. I don't really want to be updating for abandoned versions, so yeah. At least it's not 1.20.5/6... at least it's not that...

Language Changes

  • Added Simplified Chinese language support (#24 - Nuttar2004).

Dependencies

  • Updated Mixin Extras to 0.3.6

All of the below was backported from the upcoming 2.0.0 update. Enjoy.

Minor Changes

  • Swapped Buttercup and Pink Daisy Moobloom Ranch structures to have their respective Mooblooms instead of the opposite one.
    • This was done for slightly more cohesion with these structures.
    • You can still figure out that the breeding blocks are a thing, just look for the particles.

Bugfixes

  • Fixed data driven cow types always selecting the first type upon being struck by lightning when it should be randomised.
  • Fixed an escape path within the Buttercup Ranch.
  • Fixed Limelight Ranches only not being found by /locate and similar when they generate in water.

Bugfixes

  • Fixed Limelight Moobloom ranches generating in water.
  • Fixed Limelight Moobloom ranches having a potential escape route.

Content

  • Fixed accidental directory change for the new structure content.

Content

  • Reworked the Ranch structure.
    • Overhaul the structure to make it appear more ranch-like.
    • Added more ranches that you can find in your world, outside of the flower forest.
    • There is only one chest for general loot, that way players who don't care about Mooblooms can still benefit from the structure.

Honestly, the ranches were one of the weakest parts of the mod, because most people just didn't understand the point of them being a structure that teaches the player to breed moobloom types. I also did not like that they'd give biome specifics outside of the biome, and to mention the above, people sorta saw it moreso as free loot, rather than to maybe try something out with them. The ranches now forgo the breeding loot table, and the more functional look, to give it more of a distinctly ranch-y appearance, and they spawn in multiple biomes because the player might think "hey, I found something similar in the Flower Forest, let's try bringing Mooblooms here."

Internal

  • Renamed bovinesandbuttercups:chests/ranch_general loot table to bovinesandbuttercups:chests/ranch.
  • Removed bovinesandbuttercups:chests/ranch_breeding and sub loot tables.
  • Split bovinesandbuttercups:ranch structure into a few structures, found in the bovinesandbuttercups/ranch subfolder
  • Split the bovinesandbuttercups:has_structure/ranch biome tag into a few tags for each structure.
  • Added new #bovinesandbuttercups:ranch structure tag.

Bugfixes

  • [FABRIC] Fixed a crash when attempting to add mooblooms to flower forests.

Bugfixes

  • Fixed Mooblooms not spawning for clients when connected to dedicated servers.

External resources


Project members

Greenhouse

Greenhouse

Organization

Omniv

Artist

SpiderKolo

Artist

Pug

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID