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Bonemeal Tweaker

Not bad to the bone!

A simple mod that modifies the way plants are spawned when bonemeal is applied on blocks.

Configuration is handled by JSON-based config files per block in the config/bonemealtweaker directory. Example for the vanilla grass block (vanilla_grass.json):

{
  "block": "minecraft:grass",
  "replaceBlock": "minecraft:air",
  "iterations": 128,
  "biomes": [
    "minecraft:plains",
    "minecraft:forest"
  ],
  "dimensions": [
    0
  ],
  "spawnBlocks": [
    {
      "block": "minecraft:tallgrass[type=tall_grass]",
      "weight": 60
    },
    {
      "block": "flowerEntry",
      "weight": 20
    }
  ]
}
  • block: The IGrowable block to apply custom bonemeal logic on
  • replaceBlock: The block to be replaced with foliage (above block), can be omitted to replace air
  • iterations: The density of blocks/plants to spawn
  • biomes: An optional list of whitelisted biomes, can be left empty to allow any
  • dimensions: An optional list of whitelisted dimensions, can be left empty to allow any
  • spawnBlocks: An array of blocks/plants by resource location to spawn on the specified block, flowerEntry picks a random flower
  • weight: The relative chance to spawn across all spawnBlocks entries

This mod was commissioned for Minecraft 1.12.2.

External resources


Project members

ACGaming

Member


Technical information

License
MIT
Client side
optional
Server side
required
Project ID