Bonemeal Tweaker
Not bad to the bone!
A simple mod that modifies the way plants are spawned when bonemeal is applied on blocks.
Configuration is handled by JSON-based config files per block in the config/bonemealtweaker
directory. Example for the vanilla grass block (vanilla_grass.json
):
{
"block": "minecraft:grass",
"replaceBlock": "minecraft:air",
"iterations": 128,
"biomes": [
"minecraft:plains",
"minecraft:forest"
],
"dimensions": [
0
],
"spawnBlocks": [
{
"block": "minecraft:tallgrass[type=tall_grass]",
"weight": 60
},
{
"block": "flowerEntry",
"weight": 20
}
]
}
block
: The IGrowable block to apply custom bonemeal logic onreplaceBlock
: The block to be replaced with foliage (aboveblock
), can be omitted to replace airiterations
: The density of blocks/plants to spawnbiomes
: An optional list of whitelisted biomes, can be left empty to allow anydimensions
: An optional list of whitelisted dimensions, can be left empty to allow anyspawnBlocks
: An array of blocks/plants by resource location to spawn on the specifiedblock
, flowerEntry picks a random flowerweight
: The relative chance to spawn across allspawnBlocks
entries
This mod was commissioned for Minecraft 1.12.2.
External resources
Project members
ACGaming
Member
Technical information
License
MIT
Client side
optional
Server side
required
Project ID