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Fixes

  • fixed issue where the engine screen had issues modifying, saving and syncing engine part items

Fixes

  • boat engine screen fuel and heat elements display the correct values now
  • fixed sound end packet sending

Fixes

  • Fixed engine heating up when idle
  • rebalanced fuel consumption and other fuel related values

Fixes

  • fixed server sided usage of client only classes
  • reworked persistent inventory storage with DataComponents and Codecs

Content

  • fuel bucket now contains an actual fluid which can be placed in the world
  • added new fermenting process which can be used to craft buckets of fuel. Check out the newly created tag: boatism/tags/items/fermentable for its ingredients, next to water.
  • Most fluid and item storages are now compatible with Fabric's Transfer API. This should make compatibility with storage and production mods easier to implement in the future

Warning

This is a pre-release which is mostly intended for testing purpose. If you want to give it a try, make sure to back up your world. Elements will eventually be tweaked to improve and fix many UX issues.

Starting with this release, this mod will now support multiple Fabric versions.

Content

  • improved user experience by adding power level key binds (#7)
  • made custom plating waterproof the engine
  • added explosion safety using plating or by using gameruels

Fixes

  • added scroll remap toggle for power level change using the config (#7)
  • fixed overheating problem when engine with a high heat value gets re-attached
  • removed engine from possible attack targets of Warden and Wolves
  • fixed more item sync issues
  • fixed more sound handling issues

Boatism 0.1.0

by ShiroJR on Jan 17, 2024
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Content

  • added new warnings for the user when the engine changes states

Fixes

  • completely changed the movement system
  • fixed many sound handling issues
  • fixed item rendering and item handling

Note

Changes to the API have been made!

The movement is handled using Mixins instead of Entity based ticks now. If your mod adds compatibility but also applies custom movement, you might want to check out the API documentation, if the boat and / or the engine don't behave as intended.

Content

[no new content]

Fixes

  • Reworked network handling due to an issue which could crash multiplayer servers
  • Reworked sound handler engine to accommodate the network rework

Boatism 0.0.1

by ShiroJR on Dec 31, 2023
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Initial release

This is a stable build, but it may still contain bugs. Use with caution!

For sound and entity debugging, use the /boatism commands in game.

External resources


Project members

ShiroJR

Owner

0xjoemama

Member

apfelrunder

Member

Globox1997

Member


Technical information

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Server side
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