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Blood Magic

Blood Magic

Mod

An arcane art for ultimate power

Client and server EquipmentMagic

210.5k downloads
99 followers
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Version 3.3.3

  • Updated the description of the music disc to properly credit Firel.
  • Added the "Gilded" Living Armour Upgrade, which pacifies Piglins when equiped. Trained by giving Gold Ingots directly to piglins.
  • Updated the death messages for dying to the Well of Suffering or the Sacrificial Knife.
  • Deregistered the SPectral Block's item. -> Stop placing random things out of your test worlds! ;-;
  • Modified some miscilaneous Curios stuff.
  • Removed the fact that sacrificial damage would stop momentum.
  • Fixed Soft Coating and Fortuna Extract; voiding of drops is not part of the "ultimate price"!

  • Fixed Routing Node text box so that it can be properly edited. -> Updated functionality; can now right-click the textbox when an item is selected in the filter to set the filter to "Everything".

  • Updated Curios implementation.

  • Fixed the guidebook not showing up in the Creative Tab and JEI.

  • Removed some useless log spam.

  • Fixed crash that prevented the mod from working on servers.
  • Initial update to MC 1.20.x! Expect some breakage. You can thank/blame chonky for the release!
  • Curios/Elytra-render checks no longer specifically check for ItemLivingArmor.

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Version 3.2.6
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- Changed Sigil of Holding rendering so that it displays the selected Sigil in the hand.
- Added a new music disc, which is obtainable in the Mines!
- Modified several textures, and adjusted Reinforced Runes' recipes accordingly.
- Fixed the Harvest Moon ritual so that it works properly with Netherwart.
- Modified the recipe framework of the Mark of the Falling Tower to better facilitate creating custom recipes.
-> Now includes fluid support!

- Added Patchouli documentation for The Rhythm of the Beating Anvil ritual (Autocrafting Ritual).
-> Sorry it took a while. It was hard, Okay? - Wrince

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Version 3.2.5
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- Updated several entries in the guide book.
- Fixed it so that the Fishing Rod actually works.
-> Don't ask.

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Version 3.2.4
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- Implemented the "Pathway to the Endless Realm" ritual, which provides access to a larger version of the Demon Dungeons!
-> "The Endless Realm" is a sprawling, procedurally generated dungeon, filled with chests bursting with loot and monsters that pack a serious punch!
-> Those who successfully navigate its many chambers may find Demonite, an ore that cannot be found anywhere else.
-> The dungeons currently have two distinct regions:
->> The "Entrance Zone", which contains a wide array of loot and monsters
->> The "Hidden Mines", containing a bountiful reserve of Demonite, which is used for advanced alchemy and for empowering the Blood Altar to Tier 5. Accessible by finding the "Foreman's Key" in the Entrance Zone.
-> If you delve deep enough in the dungeon, a "Spatial Distortion" may occasionally form; this changes one of the doors within the room to one that leads to a rare dungeon room.
- More rooms, room types, and special rooms to come to the Dungeon (eventually (soon (tm)))!

- Added Demonite, which can be processed into Hellforged Sand and Hellforged Ingots.

- Added more advanced anointments, which offer either increased duration (XL) or a stronger effect (III).
- Added the "Standard Lengthening Catalyst" and "Standard Power Catalyst", which further augment potion effects in the Alchemy Flask.
- Added stronger Alchemic Reaction Chamber tools, which are both faster and longer-lasting than previous tools.
-> Hellforged Resonator
-> Hellforged Explosive Cell
-> Advanced Cutting Fluid
-> These tools also boost the chance for bonus outputs when used. For instance, an Intermediate Cutting Fluid will provide 1.5x Iron Sand per Raw Iron, whereas the Advanced Cutting Fluid provides 1.67x.

- Added upgraded upgraded Explosive charges and tweaked the power of previous versions.
-> Augmented Shaped Charge - breaks 7x7x7 cube of blocks.
-> Tunneling Shaped Charge - breaks 5x5x20 long set of blocks.
-> Augmented Controlled Charge - breaks up to 8x64 blocks of the same type.
-> Augmented Deforester Charge - breaks up to 8x64 logs, clearing away connecting leaves.
-> Augmented Fungal Charge - breaks up to 8x64 blocks related to Overworld and Nether big mushrooms.

- Added Hellforged Parts, which can only be found through loot within the Hidden Mines.
-> Used to reinforce Blood Runes, doubling the effect of the given rune.

- Increased the rate of "Tiny Corrupted Dust" when using the Resonator in the Alchemic Reaction Chamber.
-> Corrupted Dust can be used to increase the yield of the desired ore.

- Added a new feature to the Divination and Seer's Sigil: when sneaking and activating the sigil, a GUI will open which will allow you to drag individual HUD elements and save their new locations.

- Added new anointments:
-> "Repairing Salve", which repairs a damaged tool slightly when the tool is used.
-> "Void Essence", which destroys mundane blocks that are mined.
- Also tweaked "Miner's Secrets" to only work on exp-providing blocks, while also only being used up when additional exp is provided.

- Updated several textures related to vanilla ore processing.
- Fixed Blood Altar's delay after crafting. The delay between when an altar finishes a craft and attempts to start a new craft is now 30 ticks.
- Fixed Body Builder so that it is properly obtainable.
- Fixed Nether Wart handling for the Harvest ritual.
- Fixed the Sentient Scythe so that it wasn't made out of paper. Also actually does damage now!
- Allowed the Sentient Scythe to receive the Sharpness enchantment while enchanting.
- Changed the Ritual of the Feathered Knife to interact with the "Tough Palms" Living Upgrade.
- Added Amethyst Throwing Daggers, which do the same damage as Iron Throwing Daggers.
-> Can be combined in an ARC with a Lingering Alchemy Flask to add potion effects to the thrown daggers.

- Added the reworked ritual "Rhythm of the Beating Anvil", which can autocraft vanilla recipes. When augmented, can also simplify automation of Hellfire Forge and Alchemy Table recipes.
- Changed the "Penance of the Leadened Soul" so that it respects any currently held Training Bracelets.
- Reimplemented recipe for Obsidian Paths.

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Version 3.1.13
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- Fixed a server-sided crash with Mark of the Falling Tower.

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Version 3.2.3
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- Fixed Fortuna Extract so that it properly applied its additional Fortune under certain conditions.
- Fixed a crash with the Teleposer that prevented Tile Entities from moving.
- Added smelting recipe for copper sand > copper ingot, and blasting furnace recipes for all dusts.
- Tweaked the recipe for the Primitive Resonator (has been renamed), as well as added intermediate tools for other ARC tools.

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Version 3.1.12
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- Updated the Mark of the Falling Tower guide entry to include the outputs and requirements of various Meteors.

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Version 3.2.2
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- Fixed in-game guide for real this time.

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Version 3.2.1
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- Fixed in-game guide (well, attempted to...) so that recipes properly load.
- Fixed non-crafting Alchemy Arrays.
- Fixed the Mark of the Falling Tower and Ritual of Magnetism to respect the current world's build limit.
- Changed a few textures such as the ore fragments.

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Version 3.2.0
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- Initial release of 1.18.2. Expect bugs!
- Changed the ARC so that the texture changes based on the tool used and when it is active.
- Rebalanced some recipes due to Raw Materials dropping from base ores.
- Added copper ore processing.
- Added Glowberries and Berry bush handling to the Reap of the Harvest Moon.

Known issues
- Ingame guide is broken in a few places, primarily when viewing mod recipes such as Blood Altar crafting..
- Life Essence blocks do not have the proper overlay when submersed in liquid.

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Version 3.1.11-34
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- Fixed a crash on-launch from 3.1.11-33.

- Reworked and implemented the Potion Flask system! Quite a bit different than previous versions, so make sure to check the guide.
- New (and old) non-Vanilla potion effects include:
-> Bounce
-> Gravity
-> Grounded
-> Suspended
-> Heavy Heart
-> Passive
-> Hard Cloak
-> Obsidian Cloak
-> Flight

- Fixed server crash for the Reverence of the Condor ritual.
- Reimplemented Teleposers. Hurray!
- Reimplemented the Teleposition Sigil.
- Reimplemented the Sigil of Suppression.
- Reimplemented the Demon Pylon.
- Added Will Catalysts, which can be applied to Demon Will Clusters to dramatically increase their rate of growth.
- Changed the Hellfire Forge so that it can use Aspected Will in crafting operations.
- Modified the Ritual Diviner so that it can cycle through the ritual list backwards by left-clicking in the air.
- Added a new item, "Basic Routing Logic Upgrade", which increases the total throughput of the Master Routing Node's system.

- Reimplemented several rituals:
-> Crash of the Timberman
-> Dawn of the New Moon
-> Ritual of the Satiated Stomach
-> Speed Ritual
-> Ritual of the High Jump
-> Laying of the Filler
-> Gathering of the Forsaken Souls (reworked)
-> The Sinner's Burden (renamed from "Ritual of Grounding")
-> Mark of the Falling Tower (New meteor system! Oooh, sparkley~!)

- Added a new ritual, Yawning of the Void. Used to completely clear large areas of blocks.

- Tweaked recipe for Frame Parts to make them cheaper.

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Version 3.1.10-32
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- Fixed recipe for the "Brilliance" Living Upgrade.

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Version 3.1.10
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- Fixed server-sided issue that prevented recipes from loading for certain types.

Note: If this doesn't fix the last of the recipe-related issues introduced in 3.1.8, Way will eat his right sock.

Properly implemented the changes that were supposed to be in build 3.1.9-29.

Way is dumb.

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Version 3.1.9
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- Added the missing recipes for a couple of the Living Armour Downgrades.
-> Yes, Way is indeed blind.

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Version 3.1.8
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- Made Patchouli a required library.
- Reimplemented the Penance of the Leadened Soul ritual. Operates slightly differently than before.
- Reimplemented the following Living Armour Downgrades:
-> Storm Trooper
-> Battle Hungry
-> Quenched
-> Dulled Blade
-> Weakened Pick
-> Diseased
-> Crippled Arm
-> Limp Leg
- Reimplemented Repairing
- Added the following Living Armour Upgrades/Downgrades:
-> Brilliance (Increases armour and toughness values of Living Armour)
-> Concrete Shoes (Decreases swim speed)

- Decreased hardness of shaped charges.

Known issue: Desync between the server and client for the Living Armour chestpiece under certain conditions. Occurs when the item is shift-clicked out of the player's chestpiece slot. Does not occur when clicked without shift.
- Only causes a ghost item to appear in the client's inventory. Does not otherwise affect the performance of the armour.

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Version 3.1.7
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- Fixed another crash with the Living Armour. Maybe I got it this time!

External resources


Project members

WayofTime

Owner

mystchonky

Member

TehNut

Member

VT-14

Member

Wrincewind

Member


Technical information

License
CC-BY-4.0
Client side
required
Server side
required
Project ID