This mod allows for entities to be spawned when players break blocks. Any block can be configured to spawn a single entity out of a provided array, with a specified chance and toggles for terrain adjustment and immediate player targeting.
Example configuration
The attempts to spawn entities are in the order they are defined in the configuration file, meaning an entity that is second in order will only have a chance to be spawned if the one before it fails to.
{
"minecraft:cobweb": [
{
"mob": "minecraft:cave_spider",
"chance": 0.05,
"adjustTerrain": false,
"targetPlayer": true
}
],
"minecraft:stone_bricks": [
{
"mob": "minecraft:silverfish",
"chance": 0.05,
"adjustTerrain": false,
"targetPlayer": false
},
{
"mob": "minecraft:endermite",
"chance": 0.01, // * 0.95 = 0.0095
"adjustTerrain": false,
"targetPlayer": false
}
]
}
Option descriptions
list key
The namespaced identifier of a blockmob
The identifier of an entitychance
A percentage chance for an entity to spawnadjustTerrain
Whether terrain around the entity should be destroyed when it spawns, keeping the block directly under ittargetPlayer
Whether the entity should spawn targeting and aggressive towards the player
External resources
Project members
n643064
Member
Technical information
License
GPL-3.0-or-later
Client side
unsupported
Server side
required
Project ID