About
Blade Oil is species-based poison mod inspired by the Witcher game series. Using various ingredients players are able to create oils which when applied to a weapon, will do additional damage to specific mob types.
Oil recipes can be discovered by collecting various items such as plants and mob drops.
This mod requires NModUtils to function!
How to Use
- Craft an oil
- Pick up the oil with your cursor
- Right-click on the weapon with the oil
Demonstration
Mobs Affected by Oil
- Holy Oils - Undead mobs
- Insectoid Oils - Arthropod mobs
- Davy Jones Oils - Aquatic mobs
- Endspawn Oils - Endermite, Ender Dragon, Enderman, Shulker
- Hanged Man's Venom - Illagers, Players, Villagers
- Relict Oils - Allay, Breeze, Creaking, Creeper, Ghast, Slime, Sniffer, Vex, Warden
- Hellspawn Oils - Blaze, Hoglin, Magma Cube, Piglins, Strider
Configuration
Blade oil properties can be completely configured by editing: $MC_ROOT/config/bladeoil.json
Properties
- Damage - how much additional damage an oiled weapon does
- Quality - how many hits the effect will last before the weapon will need to be reoiled
- Amount - how many uses an oil bottle has before it is completely depleted.
Default Damage
Most Oils
- Basic Oil: 4 Damage (2 Hearts)
- Enhanced Oil: 8 Damage (4 Hearts)
- Superior Oil: 12 Damage (6 Hearts)
Hanged Man's Venom
- Basic Oil: 2 Damage (1 Hearts)
- Enhanced Oil: 4 Damage (2 Hearts)
- Superior Oil: 8 Damage (4 Hearts)
External resources
Project members

tnoctua
Owner
Technical information
License
LGPL-2.1-only
Client side
required
Server side
required
Project ID