2.6.0 - 1.21.1
Update to use Spell Engine 1.9.0
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Berserker Spell Book now offers 3 spells only, to match other classes
- Outrage & Blood Reckoning are now T4-Spell Choices
- Added a new Weapon Skill Decapitate for Berserker Axes.
- Fixed the Double Wielded Berserker Axe Animations
2.5.5 - 1.21.1
- Datagen methods got added to the project, so most data-related files gets generated
- Improve the Berserker-Class Advancements
- Fixed Wild Rage's Effect Particle Renderer Spamming too many Particles
2.5.4 - 1.21.1
- fix Aeternium Beserker Axe Recipe
- Add New Tier 5 Berserker Axe - Toranos's Axe
- Berserker Raid Axe's now disable Shields
- migrate Particles and Sounds from this Mod to More RPG Library
2.5.4 - 1.21.1
- fix Aeternium Beserker Axe Recipe
- Add New Tier 5 Berserker Axe - Toranos's Axe
- Berserker Raid Axe's now disable Shields
- migrate Particles and Sounds from this Mod to More RPG Library
2.5.3 - 1.21.1
- Enable the Armory Tier Set - "Warlord" for the Berserker Class
- Add Black Cleaver and Skofnung to rpg_series weapon loot tier 5
2.5.2 - 1.21.1
- add optional critical strike mod armor attributes
2.5.1 - 1.21.1
- update azurelib
2.5.0 - 1.21.1
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Improve Armor Model Assets (by Slepykat, Thanks!)
1.2.5 - 1.20.1
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Improve Armor Model Assets (by Slepykat, Thanks!)
2.4.9 - 1.21.1
- Delete Berserker Spell School, its now provided by the More RPG Library
- Overhaul Advancements
- Fix Armory Compat for upcoming T5 Armor Set
- Rebalanced some spells for the upcoming skill tree add-on
- Change Blood Reckoning, its no longer an area damage effect
- It only heals and converts absorption hearts to health now
- Outrage no longer deals damage per hit and adds grievous wounds
- Outrage now only clears all harmful effects, increases attack speed & damage, and doubles the rage effect duration if its active
2.4.8 - 1.21.1
New Content
- Added New Tier 5 Weapons!
- [DISCLAIMER] These are available if Arsenal (RPG-Series) is installed or the config is enabled
- Sword: Skofnung
- Berserker Axe: Black Cleaver
- New Melee Passive Carve: Chance to reduce Armor and increasing incoming damage, stacking up to amplifier 5
FIXES
- Fix a Crash without LNE in dev environment
- Fix Berserker Melee spell school double counting sharpness enchantment
TECHNICAL & INTERNAL CHANGES
- Project Clean Up
- Added new SFX for the Spells
- Add Spell Datagen
- Removed Frostiful & EnviromentZ Compat (Extra Datapack will be released)
- Blood Reckoning now uses a custom spell impact instead of a status effect (configurable in tweaks config)
- already added Armory Compat Code (just awaiting Armor Model & Texture for release)
- slightly increase bettercombat attack range of berserker axes
- Outrage Spell Changed -> is now a Stash Effect
- you gain additional Attack Speed, Harmful Effects get cleared when the effect is applied
- your melee hits deal extra damage and inflict the grievous wounds effect
1.2.4 - 1.20.1
- Nerf Rage Status Effect
- Reset Effect Config -> v4
2.4.7 - 1.21.1
- Spell Engine 1.7 update
- Fix Crash with Outrage Spell
2.4.6 - 1.21.1
- fixe some target modifiers in Passive Spell Impact



