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Changelog:

  • Backport fixes from 1.21.1 to 1.20.1

Changelog:

  • Implement #180: Proper protection handles and damage source entities.
  • Small corrections to incorrect cod

Version 1.0.0 build 2

Rendering and ray tracing

  • Disabled multithreaded ray tracing by default to improve stability on affected systems.

Visual effects and block interaction

  • Reduced the number of particles while increasing their size to keep impacts readable and improve performance.
  • Corrected block break flags so explosions and other destructive effects update blocks correctly.

Compatibility and technical

  • Updated required dependency versions to match the current 1.21.1 platform.
  • Merged the 1.21.1 branch with the latest upstream code to keep the mod in sync with the platform.
  • Removed a leftover debug log line from the code base.
  • Fix configuration (server did not launch)
  • Remove debug lines in code that were accidentally kept

Ballistix changelog

Version 1.0.0 build 0

Explosions

  • Fixed sonic and hypersonic explosion behaviour
  • Resolved several additional explosion related issues including tracker issue 195
  • Synchronized lasting explosion tick counts with the client so visual and server side timing agrees
  • Reduced nuclear explosion radiation radius so the aftermath calculation completes in a reasonable time

Missiles and weapons

  • Fixed a case where the y value missile failed to explode tracker issue 188
  • Addressed further missile and ordnance defects tracker issues 112 176 and 177

Control panels and user interface

  • Fixed a crash when items are inserted into control panels tracker issue 190
  • Corrected electricity capacity values reported in control panels

Configuration and technical

  • Added missing getter modifiers required by the new configuration settings
  • Updated ignore rules for the repository
  • Added source attachment to the Maven build and switched to a local Maven configuration
  • Merged the 1.21.1 branch into this release to keep it in sync with the current platform
  • fix VLS not firing from Laser Designator
  • fix Z coordinate being reset on T1 Control Panel GUI
  • fix GUIs not working past x/z = 32768
  • fix VLS not firing from Laser Designator
  • fix Z coordinate being reset on T1 Control Panel GUI
  • fix tooltip for T3 silo listing max launch tier at tier 2
  • fix Z coordinate issue with T1 Silo
  • fix crash with Thermobaric, Antimatter, and Large Antimatter explosions
  • fix Laser Designator not being able to launch non-tier 3 silos and VLS
  • fix tooltip for T3 silo listing max launch tier at tier 2
  • fix Z coordinate issue with T1 Silo
  • fix crash with Thermobaric, Antimatter, and Large Antimatter explosions
  • fix Laser Designator not being able to launch non-tier 3 silos and VLS
  • fix Virus effect not properly spreading
  • Added Cluster Missile. Splits into 5 warheads on final decent. Can only be launched from T3 silo
  • Implemented Endothermic and Rejuvination explosives
  • Added Exothermic, Anti-Gravity, and Infestation Explosives
  • Renamed Scanner to Jammer
  • Tweaked Contagious Explosives to be like ICBM version
  • Made Debilitation Explosives Tier 1
  • Added ability to disable turrets from targeting entites; this has the slight drawback of resetting all turrets to targeting all living entities. This is a one-time occurance however.
  • Made explosives able to be activated via dispensers like Vanilla TNT
  • Added Air-Raid siren
  • Added Proximity Detector
  • Added Guidebook section on all explosives
  • Tweaked config values

External resources


Project members

aurilisdev

Developer and Creator

skiprocks999

Main Contributor


Technical information

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