- Bows now will work fine even if an effect or particle in its bowstats file doesn't exist
- Effects now have a fallback option for when a potion effect isn't able to be loaded
- There is now a feild to enable or disable item description / tooltips for the bow's stats
- Fixed Crash when running the mod on a fabric server
- Mock Item Textures are now cached for better performance
- Fixed crash with Easy NPC and YDMs Weapon Master
- Fixed Forge loot tables
- Bows added to “#origins:ranged_weapons”, “c:bows”, “forge:bows”
- Old bow is on power blacklist
- Added Tooltip information to bows
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Added Chinese Translations
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Fixed Lighting on bow items when pulling arrow
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Power now works as intended on non-AE bows with a bow_stats file
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Dispesner recipe now uses wooden bow
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Added Recipe compat for Minecolonies, Travelers Backpacks, Archon, & Too Many Bows
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Added shapeless recipe to convert wooden bow to old bow
- Fixed a bug where Netherite Arrows shoot out of bows as Diamond Arrows
- Arrow Entities now have translations
- Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
- Added Turkish Translations
- Added Russian Translations
- Large Arrows from Caverns and Chasms now output the proper damage value
- Old bow now has a Glint Particles
- Old bow no longer has a chance to break upon firing flint arrows
- There are now offset values in bow data file to determine where the arrow shows up on the texture
- Added Compat for Just Enough Effect Descriptions
- Arrow Entities now have translations
- Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
- Added Turkish Translations
- Added Russian Translations
- Large Arrows from Caverns and Chasms now output the proper damage value
- Old bow now has a Glint Particles
- Old bow no longer has a chance to break upon firing flint arrows
- There are now offset values in bow data file to determine where the arrow shows up on the texture
- Added Compat for Just Enough Effect Descriptions
Initial release!