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Accurate Projectile Trajectory Preview

Accurate Projectile Trajectory Preview

Mod

Accurate Projectile Trajectory Preview is a NeoForge client-side Minecraft mod that displays a real-time projectile trajectory preview. LikePTP, but with improved trajectory accuracy and without multiplayer restrictions. Forked from ptp by maDU59 (MIT)

Client Game MechanicsUtility

3 downloads
1 follower

Accurate Projectile Trajectory Preview

Forked from Projectile Trajectory Preview by maDU59 (MIT License)

Ever wondered where your arrow, snowball, or potion will land? This mod provides a visual preview of projectile trajectories, similar to PTP, but with improved prediction accuracy and no multiplayer limitations.

🔎 Features

  • Trajectory Visualization: Displays the expected path of your projectile before launching.
  • Target Highlighting: Trajectory color indicates a higher likelihood of hitting a target.

⚠️ Limitations and Notes

  • Minecraft projectile physics include random spread offsets, so the actual impact position may slightly differ from the preview.
  • However, trajectory prediction is designed to be more precise than the original PTP implementation.

🔬 Technical Changes Compared to Original PTP

  • This fork modifies both the simulation logic and multiplayer behavior:

Multiplayer behavior

  • Removed the server handshake check (serverHasMod)

  • Removed networking validation logic

  • Trajectory preview is now always available client-side (no server requirement)

Simulation changes

  1. Removed projectileInfo.order-based update system The original implementation updated motion using a configurable order array. This fork replaces it with a fixed per-tick update sequence:
  • position update

  • drag application

  • gravity application

This makes motion simulation consistent and closer to vanilla projectile behavior.

  1. Reworked entity collision handling
  • Reduced broad-phase AABB inflation from 1.0 to 0.3

  • Added distance-based spread-aware entity hit detection

  • Added a “guaranteed hit” detection flag when the ray intersects the true bounding box

  1. Improved spread simulation
  • Added distance-based spread offset:

spreadOffset = normalizedVelocity * (distanceFromStart * maxSpreadFactor)

  • Adjusted spread multiplier from * 3.0 to * 2.0

  • Spread is now simulated dynamically per step instead of being approximated

  1. Refined water physics handling
  • More explicit switching between normal drag/gravity and underwater values

  • Applied consistently during simulation loop

  1. Minor stability improvements
  • Early velocity zero-check (vel.lengthSqr() < 1e-8)

  • Added startPos tracking for spread calculation

📦 Modpacks

Feel free to include this mod in your modpacks.

External resources


Project members

siakinnik

Member


Technical information

License
Client side
required
Server side
unsupported
Project ID