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AE2 Lightning Tech

AE2 Lightning Tech

Mod

An AE2 addon that introduces a lightning energy system, advanced machines, and overloaded network components.

Client and server StorageTechnologyUtility

1,938 downloads
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Bug Fixes

  • Fix overloaded TNT blast protection failing open on exception
  • Fix lightning conversion batch spawn item count desync on client
  • Fix proxied storage exposing incorrect item capacity to external automation
  • Fix recipe loading errors

Wireless Connection Improvements

  • Limit overloaded interface wireless links
  • Prune stale wireless connections
  • Remove hard dependency on ExtendedAE wireless connector

Added

  • Exposed a wireless frequency integration API for external mods, including frequency binding access, frequency metadata queries, transmitter position queries, and reuse of the frequency selection, creation, and member management UI.

Changed

  • Limited the connection range of overloaded wireless connectors, with new configuration entries and localized tooltip text.

Fixed

  • Fixed client/server result mismatches for Mysterious Cells by storing the world seed in item NBT.
  • Fixed chunk-loading reentry during wireless frequency synchronization.
  • Fixed inaccurate handling of unavailable block entities when resolving wireless frequency nodes.
  • Fixed overloaded controller network info showing channel usage as 0.
  • Fixed atmospheric ionizer weather handling after the block is removed.

Improved

  • Rebalanced Overload Processing Factory matrix parallel behavior
  • Added config migration for the new factory balance settings
  • Rebalanced several late-game recipes

Fixed

  • Atmospheric Ionizer can now connect to ME network from the bottom side
  • Fixed Frequency Terminal channel usage display for multiblock devices

Notice

  • This update may overwrite the existing ae2lt-common.toml config file. If you changed any AE2LT config values before, please reapply them after updating
  • The Overload Processing Factory matrix slot limit has changed. Extra matrices above the new limit are preserved, but no longer count toward processing; please open the machine GUI and take out the extra matrices
  • Some recipes have changed. Please re-encode affected patterns after updating
  • Fixed wireless distribution overflow being blocked by a single stuck target; now bucketed per connection
  • Overloaded Pattern Provider wireless push reuses targetCache, significantly reducing capability lookup frequency
  • Lightning Assembler, Lightning Simulator, and Overloaded Processing Factory GUI now support Network Tool

Fixes

  • Fixed Overload Pattern Provider failing to push patterns when EAP Smart Doubling is enabled.

Optimizations

  • Reduced server-side overhead when Overload Crystals are struck by lightning.

Added

  • Compatibility with ExtendedAE_Plus smart doubling & smart blocking
  • Overload pattern compatibility for NeoECOAE CPU

Improved

  • Lightning Simulation Chamber: recipe totalEnergy rebalanced by material-chain tier
  • Client rendering: eliminated GL state pollution and high-FPS GC pressure
  • JEI display polish

Fixed

  • Leftover inputs during lightning conversion no longer burned by same-channel lightning
  • Server crash caused by direct reference in MixinReflectionSupport
  • Missing deselect feedback for the wireless connection tool

1.0.2

  • Added public API support for AE2LT.
  • Improved lightning-related capability and event support.
  • Reduced Perfect Electrum Crystal power cost.
  • Fixed Tesla Coil and Lightning Simulation Chamber issues.
  • Added public API documentation.

Changelog

  • Overloaded ME Interface and Overloaded Pattern Provider now require power.
  • GuideME entries refined.
  • JEI display improved.

External resources


Project members

MOAKIEE

Member

cystrySU

Member

TedXenon

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID