Bug Fixes
- Fix overloaded TNT blast protection failing open on exception
- Fix lightning conversion batch spawn item count desync on client
- Fix proxied storage exposing incorrect item capacity to external automation
- Fix recipe loading errors
Wireless Connection Improvements
- Limit overloaded interface wireless links
- Prune stale wireless connections
- Remove hard dependency on ExtendedAE wireless connector
Added
- Exposed a wireless frequency integration API for external mods, including frequency binding access, frequency metadata queries, transmitter position queries, and reuse of the frequency selection, creation, and member management UI.
Changed
- Limited the connection range of overloaded wireless connectors, with new configuration entries and localized tooltip text.
Fixed
- Fixed client/server result mismatches for Mysterious Cells by storing the world seed in item NBT.
- Fixed chunk-loading reentry during wireless frequency synchronization.
- Fixed inaccurate handling of unavailable block entities when resolving wireless frequency nodes.
- Fixed overloaded controller network info showing channel usage as 0.
- Fixed atmospheric ionizer weather handling after the block is removed.
Improved
- Rebalanced Overload Processing Factory matrix parallel behavior
- Added config migration for the new factory balance settings
- Rebalanced several late-game recipes
Fixed
- Atmospheric Ionizer can now connect to ME network from the bottom side
- Fixed Frequency Terminal channel usage display for multiblock devices
Notice
- This update may overwrite the existing
ae2lt-common.tomlconfig file. If you changed any AE2LT config values before, please reapply them after updating - The Overload Processing Factory matrix slot limit has changed. Extra matrices above the new limit are preserved, but no longer count toward processing; please open the machine GUI and take out the extra matrices
- Some recipes have changed. Please re-encode affected patterns after updating
- Fixed wireless distribution overflow being blocked by a single stuck target; now bucketed per connection
- Overloaded Pattern Provider wireless push reuses targetCache, significantly reducing capability lookup frequency
- Lightning Assembler, Lightning Simulator, and Overloaded Processing Factory GUI now support Network Tool
Fixes
- Fixed Overload Pattern Provider failing to push patterns when EAP Smart Doubling is enabled.
Optimizations
- Reduced server-side overhead when Overload Crystals are struck by lightning.
Added
- Compatibility with ExtendedAE_Plus smart doubling & smart blocking
- Overload pattern compatibility for NeoECOAE CPU
Improved
- Lightning Simulation Chamber: recipe
totalEnergyrebalanced by material-chain tier - Client rendering: eliminated GL state pollution and high-FPS GC pressure
- JEI display polish
Fixed
- Leftover inputs during lightning conversion no longer burned by same-channel lightning
- Server crash caused by direct reference in
MixinReflectionSupport - Missing deselect feedback for the wireless connection tool
1.0.2
- Added public API support for AE2LT.
- Improved lightning-related capability and event support.
- Reduced Perfect Electrum Crystal power cost.
- Fixed Tesla Coil and Lightning Simulation Chamber issues.
- Added public API documentation.
Changelog
- Overloaded ME Interface and Overloaded Pattern Provider now require power.
- GuideME entries refined.
- JEI display improved.



