add safeguard for the apotheosis affix on craft handling
moved the skip_innate
config (related to the iron's spells compat) to the server-side (since the spell selection may be initiated from the server in multiplayer mode)
- this fixes an issue where innate spells didn't work on dedicated servers
(hotfix for previous version - clear current rarity definitions when reloading, so removed entries are not retained)
Tag
added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist
)
Clamp rarity per item
added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions
- see example for wooden tools)
Clamp definition:
items
: Can be a tag, a single entry or a list of itemsmin_rarity
: An optional existing loot raritymax_rarity
: An optional existing loot rarity
Explanation
As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered
- This means that if the current attribute value would only grant up to
apotheosis:rare
rarity and you define a min or max ofapotheosis:epic
that nothing would change (theapotheosis:epic
rarity would not be considered) - If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
- If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity
added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist
)
added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions
- see example for wooden tools)
Clamp definition:
items
: Can be a tag, a single entry or a list of itemsmin_rarity
: An optional existing loot raritymax_rarity
: An optional existing loot rarity
As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered
- This means that if the current attribute value would only grant up to
apotheosis:rare
rarity and you define a min or max ofapotheosis:epic
that nothing would change (theapotheosis:epic
rarity would not be considered) - If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
- If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity
Add config to shift min. rarity for the apothic_crafting
attribute
- Used to shift the min. rarity downwards by x amount (default: 0)
- Allows a broader range to be considered when the rarity is selected
Add apothic_crafting
attribute, which grants the chance to automatically affix crafted items (0% chance with default value)
fix crash when interacting with the eldritch table with the 'innate_unlocks_eldritch' config enabled
initial 1.21 release
respiration attribute has been removed (unneeded due to vanilla oxygen attribute)
fix issue with third party spell / school level attributes
- add compatibility for third-party spells
- add config to not show innate spells if an equally or more powerful version is already present (e.g. through a spell book)
- add config to unlock / learn eldritch spells as long as a related innate attribute (school or spell) is present
- fix looting attribute only working on dedicated servers
- add spell / school level attributes to all entites instead of just the player
add innate attributes for spells and schools (which add the relevant spells to the spell selection independent of the current spellbook, staff, etc.)
- added config to allow level increases for spells with a max. level of 1
- added translations for newest spells
- use new spell level event for irons spellbooks
- use spell level attributes for all entity types
1.20.1 release
fix mixin application issue
Initial release