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AcceleratedRendering-reFabricated

AcceleratedRendering-reFabricated

Mod

A client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities

Client Optimization

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加速渲染 1.0.8-1.21.1 ALPHA

  • 添加了核心配置 > 裁切区域还原类型选项以提供对修改了容器GUI渲染的MOD更好的兼容性.
  • 添加了加速物品渲染配置 > 启用合并GUI物品批次选项以以提供对修改了容器GUI渲染的MOD更好的兼容性.
  • 添加了对FTB Library的GUI物品合批加速支持.
  • 修复了在earlyWindowControl不可用的情况下的导致的崩溃.
  • 修复了因为Minecraft因为其他错误没有正确启动导致的无关加速渲染的崩溃.
  • 修复了带状态的EMF模型在运行中修改状态导致的渲染异常.
  • 修复了OpenGL内存屏障被错误使用导致的潜在渲染异常.
  • 阻止MOD添加的自定义HUD进行加速, 防止过度调用着色器导致性能下降.

Accelerated Rendering 1.0.8-1.21.1 ALPHA

  • Adds Core Settings > Scissor Restoring Type to provide better compatibility with modified container GUI.
  • Adds Accelerated Item Rendering Settings > Enable Merge GUI Item Batches to provide better compatibility with modified container GUI.
  • Adds GUI item batching acceleration support to FTB Library.
  • Fixes crashes when earlyWindowControl is not available.
  • Fixes irrelevant crashes when Minecraft is crashed by other MODs when starting up.
  • Fixes visual glitches when EMF models with states modifying its state at runtime.
  • Fixes potential visual glitches due to incorrect OpenGL memory barrier usages.
  • Prevent custom HUDs by MODs from being accelerated to reduce shader overhead.

Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.8-1.21.1-alpha-fabric.1

加速渲染 1.0.8-1.20.1 ALPHA

  • 添加了核心配置 > 裁切区域还原类型选项以提供对修改了容器GUI渲染的MOD更好的兼容性.
  • 添加了加速物品渲染配置 > 启用合并GUI物品批次选项以以提供对修改了容器GUI渲染的MOD更好的兼容性.
  • 添加了对FTB Library的GUI物品合批加速支持.
  • 修复了在earlyWindowControl不可用的情况下的导致的崩溃.
  • 修复了因为Minecraft因为其他错误没有正确启动导致的无关加速渲染的崩溃.
  • 修复了带状态的EMF模型在运行中修改状态导致的渲染异常.
  • 修复了OpenGL内存屏障被错误使用导致的潜在渲染异常.
  • 修复了Oculus中错误硬编码导致的渲染异常.
  • 阻止MOD添加的自定义HUD进行加速, 防止过度调用着色器导致性能下降.

注意事项

  • 1.20.1移植的游戏内配置界面需要安装ForgeConfigScreens以启用.

Accelerated Rendering 1.0.8-1.20.1 ALPHA

  • Adds Core Settings > Scissor Restoring Type to provide better compatibility with modified container GUI.
  • Adds Accelerated Item Rendering Settings > Enable Merge GUI Item Batches to provide better compatibility with modified container GUI.
  • Adds GUI item batching acceleration support to FTB Library.
  • Fixes crashes when earlyWindowControl is not available.
  • Fixes irrelevant crashes when Minecraft is crashed by other MODs when starting up.
  • Fixes visual glitches when EMF models with states modifying its state at runtime.
  • Fixes potential visual glitches due to incorrect OpenGL memory barrier usages.
  • Fixes visual glitches on wronly hardcoded offset in Oculus.
  • Prevent custom HUDs by MODs from being accelerated to reduce shader overhead.

Important Notes

  • 1.20.1 port requires ForgeConfigScreens to modify configurations in game.

Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.8-1.20.1-alpha-fabric.1

加速渲染 1.0.7-1.21.1 ALPHA

  • 添加了过滤器配置 > 启用容器GUI过滤器选项以阻止部分在渲染加速后会导致需渲染异常的容器GUI被加速, 提供更好的兼容性.
  • 修复了玩家在物品栏GUI中以错误光照渲染导致的渲染异常.
  • 修复了超出标准范围UV的面在静态剔除中被错误剔除导致的渲染异常.

Accelerated Rendering 1.0.7-1.21.1 ALPHA

  • Adds Filter Settings > Enable Menu Filter to filter menus that will cause glitches when accelerated.
  • Fixes visual glitches on players rendered with wrong light direction in inventory GUI.
  • Fixes visual glitches on static culler exceptionally culled geometries with UV outside regular range.

Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.7-1.21.1-alpha-fabric.1

加速渲染 1.0.7-1.20.1 ALPHA

  • 添加了过滤器配置 > 启用容器GUI过滤器选项以阻止部分在渲染加速后会导致需渲染异常的容器GUI被加速, 提供更好的兼容性.
  • 修复了玩家在物品栏GUI中以错误光照渲染导致的渲染异常.
  • 修复了超出标准范围UV的面在静态剔除中被错误剔除导致的渲染异常.
  • 修复了文字渲染错位导致的渲染异常.
  • 修复了Oculus中错误硬编码导致的渲染异常.

注意事项

  • 1.20.1移植的游戏内配置界面需要安装Forge Config Screens以启用.

Accelerated Rendering 1.0.7-1.20.1 ALPHA

  • Adds Filter Settings > Enable Menu Filter to filter menus that will cause glitches when accelerated.
  • Fixes visual glitches on players rendered with wrong light direction in inventory GUI.
  • Fixes visual glitches on static culler exceptionally culled geometries with UV outside regular range.
  • Fixes visual glitches on texts rendered with wrong offsets.
  • Fixes visual glitches on wronly hardcoded offset in Oculus.

Important Notes

  • 1.20.1 port requires Forge Config Screens to modify configurations in game.

Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.7-1.20.1-alpha-fabric.1

加速渲染 1.0.6-1.21.1 ALPHA

  • 添加了核心配置 > 启用缓存动态RenderType选项以支持对动态渲染类型的加速.
  • 添加了核心配置 > 模型合并类型选项以支持对完全一致模型的合并以改善显存占用.
  • 改善了过滤器的灵活性, 现在可以在过滤器列表中使用正则表达式.
  • 修复了GUI物品合批时没有正确还原帧缓冲状态导致的渲染异常.
  • 修复了自定义渲染阶段被错误加速导致的渲染异常.
  • 修复了物品附魔光效无法正确渲染导致的渲染异常.
  • 修复了可能的部分特殊物品渲染导致的内存泄漏问题.

Accelerated Rendering 1.0.6-1.21.1 ALPHA

  • Adds Core Settings > Enable Cache Dynamic Render Type to support the acceleration of dynamic render types.
  • Adds Core Settings > Mesh Merge Type to support reducing VRAM usage by merging duplicated meshes together.
  • Improves filter flexibility. Regular Expression can now be used in filter values.
  • Fixes visual glitches on container GUI rendering due to not correctly restoring framebuffer state.
  • Fixes visual glitches on geometries rendered in custom rendering stages due to incorrect acceleration.
  • Fixes visual glitches on item glints.
  • Fixes memory leaks due to acceleration on certain special items.

Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.6-1.21.1-alpha-fabric.1

加速渲染 1.0.6-1.20.1 ALPHA

  • 添加了核心配置 > 启用缓存动态RenderType选项以支持对动态渲染类型的加速.
  • 添加了核心配置 > 模型合并类型选项以支持对完全一致模型的合并以改善显存占用.
  • 改善了过滤器的灵活性, 现在可以在过滤器列表中使用正则表达式.
  • 修复了GUI物品合批时没有正确还原帧缓冲状态导致的渲染异常.
  • 修复了自定义渲染阶段被错误加速导致的渲染异常.
  • 修复了物品附魔光效无法正确渲染导致的渲染异常.
  • 修复了可能的部分特殊物品渲染导致的内存泄漏问题.

注意事项

  • 1.20.1移植的游戏内配置节目需要安装Forge Config Screens以启用.

Accelerated Rendering 1.0.6-1.20.1 ALPHA

  • Adds Core Settings > Enable Cache Dynamic Render Type to support the acceleration of dynamic render types.
  • Adds Core Settings > Mesh Merge Type to support reducing VRAM usage by merging duplicated meshes together.
  • Improves filter flexibility. Regular Expression can now be used in filter values.
  • Fixes visual glitches on container GUI rendering due to not correctly restoring framebuffer state.
  • Fixes visual glitches on geometries rendered in custom rendering stages due to incorrect acceleration.
  • Fixes visual glitches on item glints.
  • Fixes memory leaks due to acceleration on certain special items.

Important Notes

  • 1.20.1 port requires Forge Config Screens to modify configurations in game.

Full Changelog: https://github.com/ZhuRuoLing/AcceleratedRendering-reFabricated/commits/1.0.6-1.20.1-alpha-fabric.1

加速渲染 1.0.5-1.20.1-fabric.1 ALPHA

  • 修复了与使用块缓冲的MOD和光影的兼容性.
  • 移植到1.20.1 Forge.
  • 修复了方块模型加速时从错误的位置获取RenderType导致崩溃.
  • 修复了在模型面没有自定义颜色的情况下获取颜色导致崩溃.

Accelerated Rendering 1.0.5-1.20.1-fabric.1 ALPHA

  • Fixes compatibility with mods and shaders that uses block buffers.
  • Ports to 1.20.1 Fabric.
  • Fixes crashes by requesting RenderType from wrong place when accelerating block models.
  • Fixes crashes by requesting colors from BakedQuad when the quad is not tinted.

加速渲染 1.0.5-1.21.1-fabric.1 ALPHA

  • 修复了与使用块缓冲的MOD和光影的兼容性.
  • 移植到1.20.1 Forge.
  • 修复了方块模型加速时从错误的位置获取RenderType导致崩溃.
  • 修复了在模型面没有自定义颜色的情况下获取颜色导致崩溃.

Accelerated Rendering 1.0.5-1.21.1-fabric.1 ALPHA

  • Fixes compatibility with mods and shaders that uses block buffers.
  • Ports to 1.20.1 Forge.
  • Fixes crashes by requesting RenderType from wrong place when accelerating block models.
  • Fixes crashes by requesting colors from BakedQuad when the quad is not tinted.

加速渲染 1.0.3-1.21.1 ALPHA

  • 修复了物品装饰 (如通用机械的等级标识) 加速没有正确还原帧缓冲状态导致的渲染异常.
  • 修复了四顶点同UV的面在静态剔除中被错误剔除导致的渲染异常.

Accelerated Rendering 1.0.3-1.21.1 ALPHA

  • Fixes visual glitches caused by item decoration (like tier in Mekanism) acceleration not restoring FBO state correctly.
  • Fixes visual glitches caused by static culler exceptionally culled quads with same UV on both four vertices.

加速渲染 1.0.2-1.21.1 ALPHA 重织版

  • 添加对Trinkets模组的加速支持
  • 添加游戏内配置文件界面,可通过ModMenu模组访问
  • 现在加速渲染重织版强制要求OpenGL 4.6 可通过 acceleratedrendering.bypassForceGlVersion 系统属性跳过检查
  • 修复在Tweakmore环境下Tweakmore无法正常渲染更多提示文字的问题
  • 修复被Axiom误判为NeoForge环境的兼容性问题

加速渲染 1.0.2-1.21.1 ALPHA

  • 添加了新的Shader Overrides API功能, 以实现更好MOD兼容性.
  • 添加了新的Batching Layer API功能, 以实现更好的MOD兼容性.
  • 添加了ModelBlockRenderer#renderModel的渲染加速以支持展示实体渲染加速.
  • 添加了加速物品渲染配置 > 启用手中物品加速选项以支持加速在手中物品的渲染加速.
  • 添加了加速物品渲染配置 > 启用GUI物品加速选项以支持加速在GUI中物品的渲染加速.
  • 添加了加速物品渲染配置 > 启用GUI物品合批选项以支持合并GUI中物品的绘制, 更好的支持在GUI中物品的渲染加速.
  • 添加了核心配置 > 合批层储存类型选项以控制是否将半透明和不透明模型合并渲染
  • 添加了过滤器设置 > 启用物品过滤器选项以阻止部分在渲染加速后会导致需渲染异常的物品被加速, 提供更好的兼容性.
  • 修复了在Iris环境下开启部分光影包时半透明模型与不透明模型合并渲染导致的半透明模型渲染异常
  • 修复了在ImmediatelyFast环境下渲染HUD时导致的渲染异常.
  • 修复了在机械动力环境下实体与机械动力方块/结构一同出现时导致的渲染异常.

Accelerated Rendering 1.0.2-1.21.1 ALPHA reFabricated

  • Add acceleration support for the Trinkets mod
  • Add an in-game configuration interface, accessible via the ModMenu mod
  • Accelerated Rendering reFabricated now enforces OpenGL 4.6; this check can be bypassed with the system property acceleratedrendering.bypassForceGlVersion
  • Fixes visual glitches on Text rendering when Tweakmore is installed.
  • Fix a compatibility issue where Axiom incorrectly determined current environment has NeoForge installed

Accelerated Rendering 1.0.2-1.21.1 ALPHA

  • Adds Shader Overrides API to achieve better MODs compatibility.
  • Adds Batching Layer API to achieve better MODs compatibility.
  • Adds ModelBlockRenderer#renderModel acceleration support to accelerate rendering of display entities.
  • Adds Accelerated Item Rendering Settings > Enable Hand Acceleration to support the acceleration of items rendering in hands.
  • Adds Accelerated Item Rendering Settings > Enable GUI Acceleration to support the acceleration of items rendering in GUI.
  • Adds Accelerated Item Rendering Settings > Enable GUI Item Batching to support batching draw calls of items in GUI to ensure better acceleration of item rendering in GUI.
  • Adds Core Settings > Batching Layer Storage Type to control if the pipeline should combine the rendering of opaque and translucent geometries together.
  • Fixes visual glitches on translucent geometries with specific shader pack due to combined rendering of opaque and translucent geometries when Iris is installed.
  • Fixes visual glitches on HUD rendering when ImmediatelyFast is installed.
  • Fixes visual glitches when entities and flywheel accelerated geometries rendering on screen at the same time when Create is installed.

sync with upstream
make it launch

Initial Release

External resources


Project members

ZhuRuoLing

Member

Argon4W

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID