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Accelerated Decay

Accelerated Decay

Mod

Speeds up the leaf decaying process

Client and server Game MechanicsOptimizationUtility

845.8k downloads
137 followers
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[26.1.2.4]

Fixed

  • We no longer call native events for block breaking. I'm sure this will annoy people.

[26.1.2.3]

Fixed

  • Hot fix to resolve an issue causing bone-mealed trees to instantly decay.

Changed (from [26.1.2.2])

  • Reworked the way decay is detected
    • We no longer look for leaves as logs are broken, instead we hook into the games block state changes and watch for a leave block updating
    • When the leave is updated, and it's now too far away from a log, it's added to a queue of blocks to break
    • When the next server tick happens, 5 items are taken from this list and broken.
    • This reduces overhead of scanning for leaves as well as making the leaf decay no longer be directly tied to the block down trees but does preserve the behaviour of not decaying user placed leaves.
  • The block decay queue is now stored in world data meaning if the game crashes softly or the user disconnects. The leaves will continued to decay when the world is reloaded.
  • Leaves are no longer broken as a "player" as the hook does not have a player in scope. This should fix more issues than it causes.

[26.1.2.2]

Changed

  • Reworked the way decay is detected
    • We no longer look for leaves as logs are broken, instead we hook into the games block state changes and watch for a leave block updating
    • When the leave is updated, and it's now too far away from a log, it's added to a queue of blocks to break
    • When the next server tick happens, 5 items are taken from this list and broken.
    • This reduces overhead of scanning for leaves as well as making the leaf decay no longer be directly tied to the block down trees but does preserve the behaviour of not decaying user placed leaves.
  • The block decay queue is now stored in world data meaning if the game crashes softly or the user disconnects. The leaves will continued to decay when the world is reloaded.
  • Leaves are no longer broken as a "player" as the hook does not have a player in scope. This should fix more issues than it causes.

[26.1.2.1]

Changed

  • Ported to NeoForge 26.1.2.21-beta which breaks the BlockBreak event.

[26.1.0.1]

Changed

  • Ported to 26.1
  • Removed Architectury API dependency

[21.0.0]

Changed

  • Ported to 1.21
  • Switched to using the Neoforge version scheme meaning we've switched from 86.0.0 to 21.0.0... Sorry for the confusion... I don't like it either.

[86.0.0]

Changed

  • Ported to 1.20.6

[85.0.0]

Changed

  • Ported to 1.20.5

[84.0.0]

Changed

  • Ported to 1.20.4

Accelerated Decay Changelog

[69.0.0]

Changed

External resources


Project members

ErrorMikey

Owner

Nanite

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID