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title

Zapped is a Data-pack that turns lightning rods from a useless block to a way to transport zaps so you can power machines and productivity armour.

1.2 update released

-music disc (creator disc combined with a zap)

-config (/function zapped:config/config)

-armour texture (enable in config)

Requires a Resource-pack to see tools (copper tools appear gold) or to see the armour texture

( armour texture disabled by default in config)

Copper Lines

L U + batteries store up to 32. though rusted batteries turn 32 into 16 battery Gateway

Don't use copper blocks like that. Also, there is a chance it stays within the blocks and expires. cursed

The most common thing to power is the productivity armour/tools or copper armour/tools. The armour and tools are weak and easily destroyed. The armour gives less protection than iron and tools are slightly better than stone.

armor recipe

Because of copper's malleability, it requires a structure. The copper armour must be conductive, making golden armour a perfect cadet because it is also conductive.

armour recipe

copper armour with resoursepack

without resoursepack

copper armour

But don't let the tools fool you these are powerful assets. With the power of zaps, you can charge the armour to be better than they once were.

Armour at max charge now gives as much protection as a diamond. They also give you a faster and extended grip (R.I.P-Crab). The boots also decrease fall damage.

charged armour with resourcepack

without resoursepack

charged armour

The charged tools rivel netherite making them faster and sharper. The sword is slower to swing but has a better sweeping edge and damage.

The axe is fast

The pickaxe is fast

The shovel.. is also fast.

And the hoe doesn't exist :( ...

Spoiler YET

charged tools and armour

You can also charge copper bulbs to have a better range.

powed bulb unpowered

Tired of charging your armour? With the use of the heavy core, you can change your armour wirelessly! However due to the zaps exposure to the air it requires 40 zaps for one charge.

core

Heavy core distance

core distance

Now for the good part, how do you generate zaps? There are a few ways to do it with the easiest being furnaces. The furnaces must be constantly lit.

furnace

Then there are daylight sensors that generate power over time slowly but surely. If combined with copper blocks to minimise space.

daylight sensors

Or you can go the old-fashioned way and use lightning rods for their intended purpose. Produces high power when struck necessary for all buildings.

LIGHTNING

With more infrastructure, you can turn a mob farm into an energy source. Which is made possible with the catalyst

Recipe

bone catalist

mob farm

Going into the late game there is the gateway. To make a gateway you need to align 2 lodestones together at the same cords in both the end and overworld. It also doubles up as a chunk loader.

exp gateway

If you want to avoid touching grass for a few days, you can make a netherite block and magnetize it.

netherite

Stolen music disc credit goes to T_en_M (disc available 1.2+)

T_en_M's discord:https://discord.com/invite/pZAtE8a2q3

Inspired by SimplySarcs Copper video

And AuraAcorns Copper Wiring

https://modrinth.com/datapack/copper-wiring

Future Updates?

Soon:

-better redstone support(maybe)

-more machines

Later:

-I would love to add the Copper Golem

-A use for the conduit (I think it will allow the productivity armour to go underwater)

-amethest? (different project)

-some sort of transport, maybe with the beacon

-lightning weapon, a sister weapon to the mace perhaps

-better visuals

Whats not to come

1.20.6 and lower (probably)

The meaning of life

Known bugs

-on 1.21-1.21.3 versions leather armour texture can apair white

PLS LOVE YOURSELF AND MAKE BACKUPS. I will not be held accountable for my bad code.

And that's it. If you want to submit an issue or want to request a feature or just want to roast the data pack, the link is here: https://github.com/Wangle17/Zapped-Datapack/issues

External resources


Project members

Wangle

Member


Technical information

License
MIT
Project ID