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Added:

  • String is now replaced with the weird wireframe stuff you can pass through (texture/model placeholder)

Fixed:

  • Missing line for the mask lock function that caused the "Mask Locked" token to say "Copper Ingot"

Changed:

  • Mask system no longer uses Fishing Rods, it instead uses Interaction Entities
  • Updated Mask UV and added inside of Mask
  • Mask swapping is no longer instant, it now takes half a second

Added:

  • Test World now included to show off some features
  • Signal Jammers that lock the player in current mask state
  • Swapping States now plays a little animation
  • Faz-Wrench and HackPoints which can only be used while holding Faz-Wrench (Still W.I.P)

Removed:

  • Fishing Rod support

Initial release. Added:

  • Mask Toggling
  • Thats it.
  • I don't really know what to put here

External resources


Project members

RedRain0o0

Owner


Technical information

License
MIT
Project ID