- Updated to 26.1.
- Added native compatibility with Enderscape. You can now trim your tools with the Stasis pattern and get a texture unique from all vanilla patterns.
- You'll find diamond tools with the Stasis trim in End City vaults, if you're lucky!
- Reduced the number of errors thrown in the log file when unsupported trim patterns exist by ~98%.
- The number of errors for an unsupported trim pattern by default is now 5, not 250.
- Missing trim textures now result in the tool looking as if it has no trim, rather than being the magenta and black error cube.
- Removed the config file. Defining patterns, materials and tool types the game should generate textures for is now fully resource-pack driven.
- This means it is now possible for mods to implement compatibility with their custom tool tiers and tool types on their own, without needing the user to modify their Trimmable Tools config file.
- A guide on the Github is available here, with a Misode generator for the file on the page.
Fixed tool textures completely breaking when used with any mod adding new trim patterns or materials. There's still currently logspam, which will be addressed in a future release.
Updated to 1.21.11.
Updated the mod to 1.21.7. Special thank you to MeeniMc for the port!
Fixed tools being held incorrectly in third person.
Datapack version of Trimmable Tools is finally back for 1.21.4!
Known issues:
- Z-fighting on the sides of tools. Working on it.
Update to 1.21.4
Native support for most modded trim materials and new tool tiers, no config changes required. Please report unsupported mods on the bug tracker.

