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Beta 0.6.1.1

by Hugger on Apr 9, 2026
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Beta 0.6.1.1

by Hugger on Apr 9, 2026
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Beta 0.6.1.1

by Hugger on Apr 9, 2026
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Beta 0.6.1.1

by Hugger on Apr 9, 2026
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Minor mc version compatibility update

Technical part

  • Datapack divided back into 2 separate packs for 1.19-1.20.6 and 1.21-26.1.2, Which results in:
  • Error Couldn't load file/Trek.zip pack metadata: Multi-version packs cannot support minimum version of less than 15, since this will leave versions in range unable to load pack. should not appear anymore
  • Fixed incompatibility with newer neoforge versions (Issue #26)
  • Overall datapack size is halved

Beta 0.6.1

by Hugger on Mar 24, 2026
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Made Beta 0.6.1 1.19-26.1 version into mod

Beta 0.6.1

by Hugger on Mar 24, 2026
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Compatibility update

Technical part

  • Added compatibility with Minecraft version 26.1;
  • Added compatibility with mods below. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our Discord server;
  • Added stairs to some buildings in swamp village;
  • Fixed columns in swamp village, they sometimes were not waterlogged in depth.

Beta 0.6

by Hugger on Feb 11, 2026
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Made Beta 0.6 1.19-1.21.11 version into mod

Beta 0.6

by Hugger on Feb 11, 2026
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Vanilla structures update. Part 2: Trek and Vanilla Villages

New content

  • Cherry villages are here and spawning in cherry grove biome;
  • Swamp villages are back with HUGE rework;
  • Trek is now compatible with Waystones. Waystones are guaranteed to spawn in Trek villages if mod is present. They are remade with processors to blend in better.

Technical part

  • Trek now replaces only ~50% of vanilla villages, which allows compatibility with some other mods, that change vanilla villages directly;
  • Common, medium and rare categories of structures should now avoid generating inside of villages;
  • Adjusted rarity of villages, now they spawn a little rarer;
  • Adjusted amount of villagers spawning in villages;
  • Adjusted amount of beds in living houses in villages (beds in other houses are untouched, but will be removed in future);
  • Fixed stairs on house entrances in villages;
  • Other small fixes in villages, including functional blocks, interior revork in some houses and structure voids;
  • All village houses rotated to east;
  • Fixed issue #17. Trek loot tables are now using on_random_loot tag instead of using ALL enchantements;
  • Fixed issue #11. Structures mentioned there now should be available;
  • Fixed processor probabilities;
  • Reverted project_start_to_heightmap change;
  • Fixed tabulation in all files. Now they use 2 spaces instead of 4.

Beta 0.5.1.2

by Hugger on Dec 13, 2025
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Made Beta 0.5.1.2 1.19-1.21.11 version into mod

Beta 0.5.1.2

by Hugger on Dec 13, 2025
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Minor mc version compatibility update

Technical part

  • Updated pack.mcmeta file. Datapack now supports 1.21.11 minecraft version
  • Changed name of file. Now it is 1.19-1.21.11 instead of 1.19.x-1.21.x

Beta 0.5.1.1

by Hugger on Oct 27, 2025
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Made Beta 0.5.1.1 1.19.x-1.21.x version into mod

Beta 0.5.1.1

by Hugger on Oct 27, 2025
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Minor mc version compatibility update

Technical part

  • Updated pack.mcmeta file, so datapack now supports 1.21.9 and 1.21.10 minecraft versions
  • Updated well loot table so it does not break in new versions
  • Deleted unused overlay packages

Beta 0.5.1

by Hugger on Aug 10, 2025
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Made Beta 0.5.1 1.19.x-1.21.x version into mod

Beta 0.5.1

by Hugger on Aug 10, 2025
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Vanilla structures update. Part 1: Vanilla Villages

Technical part

  • Updated Trek to support 1.21.6-1.21.8 too
  • Villages spawns a lot less WILD now and blends in better
  • Fixed a lot of bugs with village generation (Issue #5)
  • Adjusted rarity of villages, now they spawn a little rarer
  • Added processors to village streets
  • Decreased overall size of villages
  • Moved villages from minecraft to trek folder for better compatibility (Issue #6)
  • Replaced functional blocks in villages (Issue #7)
  • Temporary removed swamp and mushroom villages from generation until they are fixed (prob next update)
  • Changed salt and distribution type for better randomness in generation
  • Fixed bug where mobs in structures can despawn before the player gets to them (Issue #9)

Beta 0.5

by Hugger on Jun 11, 2025
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Made Beta 0.5 1.19.x-1.21.x version into mod

Beta 0.5

by Hugger on Jun 11, 2025
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Compatibility update

Technical part

  • Version number changed to match Floravive
  • Made all in one version 1.19.x-1.21.x instead of 2 separate packs
  • Added compatibility with Floravive, Terralith and Biomes o plenty. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our Discord server
  • Mushrooms from Trek moved to Floravive
  • Deep dark tree temporary removed from generation as we want to find better usage for it in future
  • Fixed incompatibility issue with Terralith where monster room would spawn A LOT more often in new Terralith caves
  • Fixed bottom of well, so it doesnt spawn naked anymore

Beta 0.4.1

by Hugger on May 18, 2025
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Made Beta 0.4.1 1.21.x version into mod

Beta 0.4.1

by Hugger on May 18, 2025
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Made Beta 0.4.1 1.19.x-1.20.x version into mod

Beta 0.4.1

by Hugger on May 18, 2025
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Updated a version to be compitable with 1.21.x

Beta 0.4.1

by Hugger on May 18, 2025
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New content

  • Added azalea-like deep dark tree (only for 1.19x-1.20x)
  • Remade mushrooms, they spawn a lot more often now

Technical part

  • Decreased overall size of all structures
  • Re-done biome choosing system with tags in preparation for worldgen
  • Fixed bug with hill sometimes spawning inside houses
  • Adjusted rarity of structures
  • Vanilla monster room now fully replaced
  • Rocks, plains, wells and elven pillars moved into variations
  • Started using processors for better structure generation
  • Placed loot where it was not placed
  • Houses on sleepy_island are filled now
  • Fixed portal_sword generation, now it blends in with terrain better
  • Fixed sunken_city not being fully closed
  • Fixed issue with desert village house following terrain
  • Villages spawn little rarer now
  • Decreased amount of churches in plain villages
  • Added back floating_farm_large (issue is fixed)
  • Temporary removed birch ship from generation
  • Deleted castle_ruins from generation
  • And much more other small bugfixes

External resources


Project members

hotsuop

Owner

ALDgamer

Designer

Hugger

Developer


Technical information

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Project ID