Minor mc version compatibility update
Technical part
- Datapack divided back into 2 separate packs for 1.19-1.20.6 and 1.21-26.1.2, Which results in:
- Error
Couldn't load file/Trek.zip pack metadata: Multi-version packs cannot support minimum version of less than 15, since this will leave versions in range unable to load pack.should not appear anymore - Fixed incompatibility with newer neoforge versions (Issue #26)
- Overall datapack size is halved
Made Beta 0.6.1 1.19-26.1 version into mod
Compatibility update
Technical part
- Added compatibility with Minecraft version 26.1;
- Added compatibility with mods below. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our Discord server;
- Added stairs to some buildings in swamp village;
- Fixed columns in swamp village, they sometimes were not waterlogged in depth.
Vanilla structures update. Part 2: Trek and Vanilla Villages
New content
- Cherry villages are here and spawning in cherry grove biome;
- Swamp villages are back with HUGE rework;
- Trek is now compatible with Waystones. Waystones are guaranteed to spawn in Trek villages if mod is present. They are remade with processors to blend in better.
Technical part
- Trek now replaces only ~50% of vanilla villages, which allows compatibility with some other mods, that change vanilla villages directly;
- Common, medium and rare categories of structures should now avoid generating inside of villages;
- Adjusted rarity of villages, now they spawn a little rarer;
- Adjusted amount of villagers spawning in villages;
- Adjusted amount of beds in living houses in villages (beds in other houses are untouched, but will be removed in future);
- Fixed stairs on house entrances in villages;
- Other small fixes in villages, including functional blocks, interior revork in some houses and structure voids;
- All village houses rotated to east;
- Fixed issue #17. Trek loot tables are now using
on_random_loottag instead of using ALL enchantements; - Fixed issue #11. Structures mentioned there now should be available;
- Fixed processor probabilities;
- Reverted
project_start_to_heightmapchange; - Fixed tabulation in all files. Now they use 2 spaces instead of 4.
Made Beta 0.5.1.2 1.19-1.21.11 version into mod
Minor mc version compatibility update
Technical part
- Updated
pack.mcmetafile. Datapack now supports 1.21.11 minecraft version - Changed name of file. Now it is
1.19-1.21.11instead of1.19.x-1.21.x
Made Beta 0.5.1.1 1.19.x-1.21.x version into mod
Minor mc version compatibility update
Technical part
- Updated
pack.mcmetafile, so datapack now supports 1.21.9 and 1.21.10 minecraft versions - Updated well loot table so it does not break in new versions
- Deleted unused overlay packages
Made Beta 0.5.1 1.19.x-1.21.x version into mod
Vanilla structures update. Part 1: Vanilla Villages
Technical part
- Updated Trek to support 1.21.6-1.21.8 too
- Villages spawns a lot less WILD now and blends in better
- Fixed a lot of bugs with village generation (Issue #5)
- Adjusted rarity of villages, now they spawn a little rarer
- Added processors to village streets
- Decreased overall size of villages
- Moved villages from
minecrafttotrekfolder for better compatibility (Issue #6) - Replaced functional blocks in villages (Issue #7)
- Temporary removed swamp and mushroom villages from generation until they are fixed (prob next update)
- Changed
saltanddistribution typefor better randomness in generation - Fixed bug where mobs in structures can despawn before the player gets to them (Issue #9)
Compatibility update
Technical part
- Version number changed to match Floravive
- Made all in one version 1.19.x-1.21.x instead of 2 separate packs
- Added compatibility with Floravive, Terralith and Biomes o plenty. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our Discord server
- Mushrooms from Trek moved to Floravive
- Deep dark tree temporary removed from generation as we want to find better usage for it in future
- Fixed incompatibility issue with Terralith where monster room would spawn A LOT more often in new Terralith caves
- Fixed bottom of well, so it doesnt spawn naked anymore
Made Beta 0.4.1 1.21.x version into mod
Made Beta 0.4.1 1.19.x-1.20.x version into mod
Updated a version to be compitable with 1.21.x
New content
- Added azalea-like deep dark tree (only for 1.19x-1.20x)
- Remade mushrooms, they spawn a lot more often now
Technical part
- Decreased overall size of all structures
- Re-done biome choosing system with tags in preparation for worldgen
- Fixed bug with hill sometimes spawning inside houses
- Adjusted rarity of structures
- Vanilla monster room now fully replaced
- Rocks, plains, wells and elven pillars moved into variations
- Started using processors for better structure generation
- Placed loot where it was not placed
- Houses on sleepy_island are filled now
- Fixed portal_sword generation, now it blends in with terrain better
- Fixed sunken_city not being fully closed
- Fixed issue with desert village house following terrain
- Villages spawn little rarer now
- Decreased amount of churches in plain villages
- Added back floating_farm_large (issue is fixed)
- Temporary removed birch ship from generation
- Deleted castle_ruins from generation
- And much more other small bugfixes



