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Origins: Alchemist

Origins: Alchemist

Mod and data pack

Surely someone out there wants an origin where you just manage resources forever... right?

Server AdventureEquipmentGame MechanicsUtility

188 downloads
3 followers

disclaimer:

this datapack is made for -> fabric 1.20.1 <-
it does not work on forge or on 1.20.2+

Impact: (1)

  • Gameplay is mostly similar to vanilla.

  • Scaling is linear and based on progression and familiarity.

Abilities:

All abilities from previous levels are retained on level-up. Some crafting recipes are spoilered in case you want to discover them as you play.

Level 1: (Novice) Alchemist

Field Research:

Explore new recipes to fill your Research bar, and gain Experience each time it's filled.

  • Standard Issue: You start with a notebook, three bottles, and a pair of shears.
  • Mind Over Matter: You deal reduced attack damage and are more vulnerable to incoming damage, but gain more overall XP.

Tools of The Trade:

Craft special recipes in your inventory by right-clicking one ingredient with another.

  • Handy: You can craft bundles, repair leather armor, and apply wax to tools in your inventory.
  • Component Pouch: You have extra inventory space for alchemical reagents. Access with the Primary key.

Basic Crafting Recipes:

Primary Ingredient Secondary Ingredient Result Use
Leather String Plain Bundle Storage
Water Bottle Coal or Charcoal Basic Solvent Crafting
Basic Solvent Any Flower Floral Extract Healing & Anti-DOT
Basic Solvent Wheat or Potato Firewine Flammable Food
Basic Solvent Magma Block Waking Salts Anti-Debuff
Basic Solvent Feather Flux Essence Speed Buff
Any Alchemist Potion Fire Charge Calcinated Solution Enhancement

Potion recipes are displayed in-game as part of the Well-Worn Notebook.

Level 2: Skilled Alchemist

Level Up Requirement: Calcinate your first potion.


Multidisciplinary:

Explore the Overworld and discover new recipes to hone your skills.

  • Flask Carrier: You have extra inventory space for storing your potions. Access with the Secondary key.
  • Journeyman (unlisted): You exhaust a little slower and can go sleepless for longer before spawning phantoms.

(You can craft the recipes without learning them in-game, but you get XP for unlocking them all, so please don't cheat :D)

Advanced Crafting Recipes:

Primary Ingredient Secondary Ingredient Result Use
Basic Solvent Glow Berries Luminous Oil Crafting
Any Alchemist Potion Ghast Tear Distilled Solution Enhancement

Potion recipes are compiled in-game via the Unfinished Manuscript.

Unlockable Recipes

"Coastal" Recipes:

Key Item: Heart of the Sea

Primary Ingredient Secondary Ingredient Result Use
Luminous Oil Kelp Congealed Agar Repair Tools & Slow Enemies
Luminous Oil Primarine (block) Seastone Salts Breathe Underwater

"Woodland" Recipes:

Key Item: 'Vex' Armor Trim Template

Primary Ingredient Secondary Ingredient Result Use
Luminous Oil Phantom Membrane Phantom Toxin Weapon Coating
Luminous Oil Iron Ingot Exorcist's Iron Anti-Undead

"Deep Sea" Recipes:

Key Item: Dark Prismarine

Primary Ingredient Secondary Ingredient Result Use
Luminous Oil Nautilus Shell Lime of Nautilus Remove Water
Luminous Oil Glow Ink Sac Phosphor Gel Light & Mob Detection

Level 3: Master Alchemist

Level Up Requirement: Distill a potion after crafting at least one of each category of level 2 recipe.


Expeditionary:

Create your own* experimental recipes.

  • Cerated Body: You lose two hearts but gain passive damage resistance (just barely enough to mitigate the lost health.)
  • Steady Hands: You have a chance to save some ingredients when you craft a potion.

Masterwork Recipes:

Primary Ingredient Secondary Ingredient Result Use
Basic Solvent Ender Pearl True Solvent Crafting
Item-Variable Recipes
Primary Ingredient Secondary Ingredient Result Use
True Solvent Raw Gold or Gold Ore Gilded Amalgam Gear Enhancement
True Solvent Crystals or Gems Crystal Matrix Gear Enhancement
True Solvent Ancient Debris Hellfire Iron Transmute Iron
True Solvent Wither Rose or Fungus Hysteria Damage and Confusion
True Solvent Redstone or Glowstone Melancholia Damage Reduction
True Solvent Sculk or Mycelium Neuralgia Weapon Coating
True Solvent N. Star or End Crystal Eternal Sentry Defensive Structure
True Solvent Any Normal Egg Origin Essence Origin Reselect

Potion recipes are displayed in-game as part of the Alchemist's Logbook.


Additional Information:

Potion Usage:

  • Crafted potions generally fall into four categories: Consumables, Throwables, Applicables, and Placeables.

  • Consumables are drank like normal potions, and add to a shared duration pool.

  • Throwables are thrown with the Attack key, and usually break the bottle.

  • Applicables are applied by use in the inventory (or by Using in the mainhand while holding a valid offhand item).

  • Placeables are placed on solid blocks by Using them.

  • Some potions may fall into multiple categories.

  • Most potions have vanilla effects attached to them in case the effect handler breaks.

Known Issues:

  • Crafting doesn't play well with creative mode.

External resources


Project members

Sapusun

Member


Technical information

License
CC-BY-4.0
Project ID