disclaimer:
this datapack is made for -> fabric 1.20.1 <-
it does not work on forge or on 1.20.2+
Impact: (1)
-
Gameplay is mostly similar to vanilla.
-
Scaling is linear and based on progression and familiarity.
Abilities:
All abilities from previous levels are retained on level-up. Some crafting recipes are spoilered in case you want to discover them as you play.
Level 1: (Novice) Alchemist
Field Research:
Explore new recipes to fill your Research bar, and gain Experience each time it's filled.
- Standard Issue: You start with a notebook, three bottles, and a pair of shears.
- Mind Over Matter: You deal reduced attack damage and are more vulnerable to incoming damage, but gain more overall XP.
Tools of The Trade:
Craft special recipes in your inventory by right-clicking one ingredient with another.
- Handy: You can craft bundles, repair leather armor, and apply wax to tools in your inventory.
- Component Pouch: You have extra inventory space for alchemical reagents. Access with the
Primarykey.
Basic Crafting Recipes:
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| Leather | String | Plain Bundle | Storage |
| Water Bottle | Coal or Charcoal | Basic Solvent | Crafting |
| Basic Solvent | Any Flower | Floral Extract | Healing & Anti-DOT |
| Basic Solvent | Wheat or Potato | Firewine | Flammable Food |
| Basic Solvent | Magma Block | Waking Salts | Anti-Debuff |
| Basic Solvent | Feather | Flux Essence | Speed Buff |
| Any Alchemist Potion | Fire Charge | Calcinated Solution | Enhancement |
Potion recipes are displayed in-game as part of the Well-Worn Notebook.
Level 2: Skilled Alchemist
Level Up Requirement: Calcinate your first potion.
Multidisciplinary:
Explore the Overworld and discover new recipes to hone your skills.
- Flask Carrier: You have extra inventory space for storing your potions. Access with the
Secondarykey.- Journeyman (unlisted): You exhaust a little slower and can go sleepless for longer before spawning phantoms.
(You can craft the recipes without learning them in-game, but you get XP for unlocking them all, so please don't cheat :D)
Advanced Crafting Recipes:
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| Basic Solvent | Glow Berries | Luminous Oil | Crafting |
| Any Alchemist Potion | Ghast Tear | Distilled Solution | Enhancement |
Potion recipes are compiled in-game via the Unfinished Manuscript.
Unlockable Recipes
"Coastal" Recipes:
Key Item: Heart of the Sea
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| Luminous Oil | Kelp | Congealed Agar | Repair Tools & Slow Enemies |
| Luminous Oil | Primarine (block) | Seastone Salts | Breathe Underwater |
"Woodland" Recipes:
Key Item: 'Vex' Armor Trim Template
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| Luminous Oil | Phantom Membrane | Phantom Toxin | Weapon Coating |
| Luminous Oil | Iron Ingot | Exorcist's Iron | Anti-Undead |
"Deep Sea" Recipes:
Key Item: Dark Prismarine
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| Luminous Oil | Nautilus Shell | Lime of Nautilus | Remove Water |
| Luminous Oil | Glow Ink Sac | Phosphor Gel | Light & Mob Detection |
Level 3: Master Alchemist
Level Up Requirement: Distill a potion after crafting at least one of each category of level 2 recipe.
Expeditionary:
Create your own* experimental recipes.
- Cerated Body: You lose two hearts but gain passive damage resistance (just barely enough to mitigate the lost health.)
- Steady Hands: You have a chance to save some ingredients when you craft a potion.
Masterwork Recipes:
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| Basic Solvent | Ender Pearl | True Solvent | Crafting |
Item-Variable Recipes
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| True Solvent | Raw Gold or Gold Ore | Gilded Amalgam | Gear Enhancement |
| True Solvent | Crystals or Gems | Crystal Matrix | Gear Enhancement |
| True Solvent | Ancient Debris | Hellfire Iron | Transmute Iron |
| True Solvent | Wither Rose or Fungus | Hysteria | Damage and Confusion |
| True Solvent | Redstone or Glowstone | Melancholia | Damage Reduction |
| True Solvent | Sculk or Mycelium | Neuralgia | Weapon Coating |
| True Solvent | N. Star or End Crystal | Eternal Sentry | Defensive Structure |
| True Solvent | Any Normal Egg | Origin Essence | Origin Reselect |
Potion recipes are displayed in-game as part of the Alchemist's Logbook.
Additional Information:
Potion Usage:
Crafted potions generally fall into four categories: Consumables, Throwables, Applicables, and Placeables.
Consumables are drank like normal potions, and add to a shared duration pool.
Throwables are thrown with the
Attackkey, and usually break the bottle.Applicables are applied by use in the inventory (or by
Usingin the mainhand while holding a valid offhand item).Placeables are placed on solid blocks by
Usingthem.Some potions may fall into multiple categories.
Most potions have vanilla effects attached to them in case the effect handler breaks.
Known Issues:
- Crafting doesn't play well with creative mode.

