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Minecraft Dungeons Enchantments

Minecraft Dungeons Enchantments

Data pack

This datapack DOUBLES the total amount of available minecraft enchantments!

Server AdventureEquipmentGame MechanicsMagic MobsUtility

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This datapack DOUBLES the total amount of available minecraft enchantments by implementing minecraft dungeons inspired enchantments. Enchantments now also look a little prettier with each enchantment having an icon and a stylised numeral. Weapons and armour can now be gilded to apply an extra, permanent enchantment.

Melee Weapon Enchantments

Ambush

This enchantment deals MUCH more damage to mobs that are not targeting the player. This includes passive mobs that CANNOT target the player.

Chains

Hitting a mob causes itself and multiple nearby mobs to become stunned for a short time.

Committed

Hitting already hurt mobs deals increased damage.

Critical Hit

Attacks have a 33% chance to deal triple damage. This enchantment can only be found on books in End Cities.

Dynamo

Attack damage is increased while sprinting.

Freezing

Attacking a mob has a chance to freeze them. This slows and weakens enemies that aren't on fire or already affected by this enchantment.

Guarding Strike

Holding a weapon with this enchantment increases your armour protection as an extra layer of defense.

Illagers Bane

Acts like a Smite or Bane of Arthropod enchantment for all Illager and Raider mobs.

Jungle Poison

Attacking a mob has a chance to poison them. Enemies that cannot usually be poisoned are still poisoned. Enemies that are already poisoned are unaffected.

Poison Cloud

Attacking a mob summons a cloud of poisoning gas. Enemies that cannot be poisoned or are already poisoned are unaffected by this enchantment.

Prospector

Similarly to Looting and Fortune, this enchantment increases the experience dropped by killed mobs and broken blocks.

Rampaging

Killing a mob grants you the Haste effect. The Haste effect has now been updated to increase weapon attack speed, even if you get it from a beacon.

Rushdown

Hurting a mob grants you the Speed effect for a short amount of time.

Soul Siphon

Killing a mob gives you a small amount of health back, however mobs do not drop XP if killed with this enchantment.

Spark

A trident-specific Fire Aspect / Flame variant that works with both melee and ranged attacks.

Stunning

Mobs hit with this are stunned for quite some time.

Thundering

Comboing multiple Thundering strikes summons a lightning bolt as well as doing increased damage.

Void Strike

Hitting Void Touched mobs does tripled damage. Attacking with this enchantment makes mobs Void Touched. This enchantment can only be found on books in End Cities.

Ranged Weapon Enchantments

Bonus Shot

Firing arrows spawns additional arrows without spread. This allows you to fire multiple enchanted shots in the same direction.

Chain Reaction

Hurting mobs has a chance to cause them to fire out 6 arrows at mobs nearby them. Works well for closely packed enemies that are far away.

Dipping Poison

Arrows shot from weapons with this enchantment become poison arrows.

Pestilent

Shooting enemies gives them any effects you are effected by, whether negative or positive.

Recycler

Being hit with an arrow has a chance of putting it in your inventory.

Ricochet

Hitting a mob causes the arrow to bounce off of the mob and hit another one nearby. The higher the enchantment level the more times an arrow can bounce off of enemies, hitting a max of 4 enemies with Ricochet 3.

Scoped

The Ranged equivalent to Ambush, mobs that aren't targeting the player receive extra damage.

Soul Flame

Soul Flame arrows deal more damage than Flame arrows.

Supercharge

Bows enchanted with this deal far more damage than the Power enchantment, but only on critical hits.

Targeting

The Ranged equivalent to Committed, hurt mobs are hurt more. Bows enchanted with this will always bullseye Target Blocks.

Tempo Theft

The Ranged equivalent to Freezing, hurting a mob has the chance to freeze them. If a mob is frozen, the player receives a speed buff.

Void Shot

The Ranged equivalent to Void Strike, mobs affected by Void Touch are hurt more. Attacking with this enchantment makes mobs Void Touched. This enchantment can only be found on books in End Cities.

Armour Enchantments

Burning

Mobs that attack players wearing this enchantment are ignited, being delt fire damage over time. This enchantment does not grant the player protection from fire damage.

Chilling

Mobs that attack players wearing this enchantment are frozen, becoming slower and weaker for some time. Mobs cannot be frozen if they are already on fire. This enchantment does not grant the player protection from freezing damage.

Cowardice

Players wearing this enchantment do more melee damage against their opponents, but can't enchant their armour with other protective options.

Electrified

Mobs that attack players wearing this enchantment have a chance to be dealt lightning damage, summoning a lightning bolt if they've been hurt enough. Players wearing this enchantment receive less damage from lightning.

Environmental Protection

Players wearing this enchantment receive less damage from fire/lightning/freezing damage, it can be placed alongside existing protection enchantments.

Juggernaut

Juggernaut is a protection enchantment that can be placed alongside existing protection enchantments, granting you more resistance from attacks. However the higher the level of Juggernaut, the slower your maximum sprint speed is.

Rush

Players hurt while wearing this enchantment on their feet receive a small speed buff, allowing them to escape harm more efficiently.

Snowball

Players hurt while wearing this enchantment throw a snowball at their attacker, it's not much, but it's honest work.

Shield Enchantment

Updraft

When the player blocks an attack with a shield with this enchantment they fire out a wind charge in the direction they are facing, allowing them to redirect attacks to other enemies or launch themselves away from danger. This enchantment can only be found on books in Trail Chamber Vaults.

Deflect

When the player blocks a projectile with a shield with this enchantment the projectile is fired back much stronger, able to damage enemies from further away.

Curses

Agony Curse

Weapons cursed with this deal additional damage to both the attacker and the victim.

Breaking Curse

Tools cursed with this break faster than usual.

Curse of the Evoker

Iron Golems are hostile towards players wearing armour cursed with this.

Updated Enchantments

Breach

Breach can now be applied to any kind of weapon, but is still damage exclusive (Cannot be paired with Sharpness or Density for example).

Projectile Protection

Projectile Protection has up to a 40% chance to deflect projectile attacks entirely, depending on its level.

Impaling

Impaling now does increased damage to any mobs in water, rain or storms, as well as fish-like enemies.

Mob Exclusive Enchantments

Fire Trail

Mobs wearing this enchantment are immune to fire damage and leave a trail of flames behind them.

Huge

Mobs wearing this enchantment are much larger, deal double damage and can see you from further away!

Regeneration

Mobs wearing this enchantment regain health over time.

Withering

Mobs wearing this enchantment deal withering damage to players.

Gilding By placing an amethyst in the trim slot and a gold ingot in the material slot, players can enchant any item with a Gild. Gilds are permanent gold enchantments that can't be removed from the tool by normal means such as the grindstone. Gild enchantments apply over existing enchantments, and can be used to add enchantments you wouldn't normally be able to fit on the tool (For example having Fire Aspect and Freezing at the same time), or to upgrade existing enchantments beyond their normal capabilities (Like getting up to Unbreaking 6).

To remove a Gild, simply gild an item again to re-roll the enchantment.

Wandering Trader Update Wandering traders play a horn to notify you of when they spawn. The new trade options the player has access to will always include 1 purchase, where the player can sell items for emeralds. The Wandering Trader will also have trades dependent on the biome they spawn in, and can occasionally trade iron level tools.
FAQ's

What's the difference between Chains and Stunning? Isn't Chains better anyway?

Whether an enchantment is better or not is entirely up to you. Some enchantments are intended to be objectively better but far rarer versions of existing enchantments (Such as Soul Flame being a rare and stronger version of Flame found only in Bastions). Though this was not the intention with Chains and Stunning, as Chains stuns multiple enemies for a third of the time that Stunning can stun one enemy, they're intended to be similar enchantments with different uses.

What's with the white box in front of the enchantments name?

That's where the icon appears when you apply the resource pack to the game, without it you're left with the little white box.

Project members

gluet2

Member


Technical information

License
ARR
Project ID