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--- 1.21.3 drop! ---

♦ 1.21.1, 1.21.2, 1.21.3 updated

--- Fixed weird piglins... ---

♦ Some piglins on piglin ruin could kill themselves accidentally, because some of them could have jump boost, making unintentional fall damage ♦ Huge Ruined Portals have been reduced size just a little bit, i feel this was needed ♦ Huge Ruined Portals are now more hard to find, no more near to jungles... ♦ Piglin Ruin, are now only available on Crimson forest

# --- Tricky Trials Moment ---

♦ 1.21 Support ♦ Renamed folder names, for the latest 1.21 update ♦ Increased rarity of the generation of portals

--- 1.21 Pre-release Support ---

♦ Rewrite the whole code of my proyect to make it compatible with the latest version such as 1.20.5-1.20.6

--- Advancement and Better Generation Update ---

♦ Neoforge support, YAY!!!

♦ Added a license ♦ Hello again, this is the last update including fixes and some other small cool stuff, in the meantime, I'll wait for 1.21 probably :D ♦ Fixed some weird generation causing portals and other structures pieces to look like they float in the middle of the air ♦ Improved the generation of how the nether corruption, some features and small ruins are also improved, giving a better look ♦ Improved the loot of the suspicious gravel around the portal ♦ Removed portals generation on plains, instead, now they do on near jungles ♦ Added an advancement "Myth or Legend?" When you find the new big portal ♦ Improved /locate command, will be good in the future...

--- MORE TWEAKS! ---

♦ Short changelog so let's go ♦ Changed how the /locate structure command looks, making it more easy to read and more consinstent, so if you download my other proyects, it won't look confused ♦ Improved the loot of piglin ruin structure, making it more challenge and rewarded ♦ Changed the distribution of all the structures, i did some test using this awesome website https://jacobsjo.eu/ ♦ Changed the values weight of some pieces of the portals

♦ Hotfix to file fabric.mod.json includes invalid JSON that makes some clients to crash, thanks for report Kaworru :)

ONLY MOD VERSION

--- Expanded Portals and Fixes ---

♦ Fixed some banners and armors not having their custom name showing. ♦ Totally expanded the area of the overworld portals ♦ Once again, make the portal more weirder to generate, since now they are more big, and yeah, i don't wanna put corruption to all the overworld everywhere ♦ Added small fossils around the portal, what this means? ♦ Added some new more ruins around the portal, this ruins also contain archaeology stuff, so you might be interested to craft a brush ♦ Changed some piglins being to OP, in my piglin ruin structure ♦ Updated to 1.20.2 to 1.20.4 (even tho you can still run it in old version) ♦ Changed how some loot tables were, at some point, some of them really don't make sense ♦ Some hoglin and zombified piglins spawn next to the portal

--- Corruption improvements and loot changes --- ♦ Improved how the corners of lush, dripstone and deepslate portals, look, also changed the distribution of how this structures generate. This is beacause i feel it was to common to find one. So now they will be more special ♦ Improved how the corruption in general looks, it looks more terrified in my opinion and really show how the nether tries to consume the overworld ♦ Changed what kind of loot you are going to find in the "piglin ruin structure", chests fit more with a vanilla style, and some piglin brutes, drop better loot in that structure. ♦ Added some hidden barrels around the piglin ruin structure.

--- Fix PiglinRuin --- ♦ Fixed critical bug when the structure piglin_ruin don't generate correctly. ♦ Fixed bug that in some weird scenario, my portals generate next to villages, this shouldn't happen anymore.

--- Fancy Piglins ---  ♦ 1.20 support ♦ Added Snout Trim at the nether structure ♦ Piglins in that structure now use the new armor trims in them ♦ Changes on loot tables for balance purposes ♦ Increase the spawn rate of piglin ruin ♦ Rename portal_nether structure to piglin_ruin (makes more sense to me)

--- Corruption Changes, Loot, and Fixes --- ♦ One nether portal have a bug that basically makes all piglins "stuck" ♦ Deleted gold on nether loot, it was too op, and easy to distract piglins ♦ Changes on the Corruption, now they look like some kind of tentacles, kinda inspired of MClegends game ♦ Rename structures - "portal" to "portal_corruption" ♦ Portal generation is a little weird now to find ♦ Changes of how piglins defend on the "portal_nether" structure ♦ Updated to 1.19.4 this time is for real, please ♦ Compatible with WWOO biomes (they mostly are gonna generate on plains)

--- A total Rewrite --- ♦ Rewrited all the old code, no more replacing vanilla structure, so you should have more variations now, small ones, and big ones ♦ Added corruption around the portal ♦ Nether foliage can be planted on netherrack ♦ Rebuilded some of the portals, and tweak the loot ♦ Added allays around the portal, is this a call back? ♦ Added piglin ruins and nether vegetation like crimson fungus ♦ Added portals in the nether, this ones are really different, surrounded by piglins, you better let them alone, unless you want to steal their resources, good luck... ♦ Added more of 20 different pieces, including hidden treasures

Changelogs are inside the file

External resources


Project members

Hoponopono

Owner


Technical information

License
LGPL-3.0-only
Project ID