nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)

An end generation datapack with an emphasis on level designAn end generation datapack with an emphasis on level design

Looking for an end dimension which feels interesting and fun to walk and traverse, and doesnt use blocks which feel out of place

The terrain has been shaped with traversal at its goal, expecting players to use enderpearls to be able to get across all islands safely and without needing to use execessive amounts of blocks just to continue

All the end biomes have been reimagined to fit to the terrain types along with 2 new biomes

End midlands and End highlands:

Both have become massive islands separated from the rest of the islands, here is where all end cities are located, you can find small caves filled with glow lichen, after all lichen in real life has proven to survive even in outer space

End barrens:

The most common biome, it features multiple layers of islands stacked together and a lot of chorus fruit

Small end islands:

Very desolated areas between the big islands, they are empty with no terrain at all, due to this biome used for the space between big islands it was kept as such for this, even if it no longer has the small islands

The end:

It is still just the biome at the center where the dragon resides

End hallows:

A new biome from endercon, this is where the very tall islands that tower over all are found, they reach far up into the end borders, and feature ruins as well as mysterious obsidian totems that appear to try to mimic the enderman

End Skies:

A new biome from endercon, at the highest altitudes you will find this biome were phantoms can spawn

End Depths:

A new biome from endercon, at the lowest altitudes you will find this biome were endermites spawn, you can find here what the small end islands were reworked into

End Sky Islands:

A new biome from endercon, high above the empty space isolated from the rest of the terrain there will be floating islands with very unique terrain, with a very broken down terrain and steep cliffs

Along with the biomes, the end has received big visual changes in its ambiance and slight gameplay effects (1.21.10+)

Changes to fog

The end fog has been adjusted for improved visuals, with different biomes affecting the fog, the Skies and Depths biomes feature a dark and dense fog

Added a subtle "day"/"night" cycle of 14 minutes (7min of "day" and 7min of "night")

During the "night" the end will be very slightly darker, the end flashes get dimmer, creakings will wake up (if brought to the end) and bees will go to their hive/nest (if brought to the end), during the "day" the opposite will be true

External resources


Project members

Walls

Owner


Technical information

License
CC-BY-NC-SA-4.0
Project ID