nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Filter loader...
Filter versions...
Filter channels...
  • Added support for Minecraft 1.21.3 💰
  • Added Curios API and Curios API Continuation support (closes #52)
  • Added global and per-player toggle for Dynamic Lights (closes #56, closes #37, closes #26, closes #47)
  • Added mod support for Lucky's Wardrobe
  • Fixed ominous item spawners not being parsed for light emitting items
  • Fixed Dynamic Lights breaking after some time on paper servers (closes #45, closes #21)
  • Fixed tschipcraft.menu trigger not being enabled in 1.21+
  • Support for Minecraft 1.21 ⚔️ (closes #29, #41, #42, #44)
    • Copied the contents of the legacy folders to their new names and removed unused code
    • Used new enchantment check format in predicates
    • Updated menu trigger to use advancements instead and added menu message header
  • Fixed performance overlay for Minecraft 1.20.2+ not having an effect
  • Updated LICENSE

Hotfix for v1.8 - the data pack now actually includes the overlays for compatibility with 1.20.6 (closes #34)

  • Update to Minecraft 1.20.6 🐺
    These changes utilize overlays to maintain backwards compatibility
    • Switched to testing components rather than NBT in predicates
    • Added support for the newly added contents slot in predicates
  • Added intermediate light levels 3 and 12 (#14)
    • Magma cubes, magma blocks, magma cream, all remaining amethyst buds, heart of the sea and totem of undying (closes #23) now emit light level 3
    • Dragon fireballs now emit light level 12 instead of 15
  • Implemented a new system for finding valid locations for dynamic lights.
    Checks now actively avoid blocking paths of fluids and pistons (closes #15), interfering with other redstone components and triggering certain block updates (closes #12)
  • Added support for parsing item displays, block displays and falling blocks
  • Added support for parsing tridents, arrows and ominous item spawners in versions 1.20.5 and up
  • Simplified light block placement and removal
  • Fixed shulkers teleporting away when shooting (closes #20)
  • Eventified item frame reparsing in versions before 1.20.5
    Item frame reparsing is now triggered when a player right-clicks on an item frame or when an item drops nearby in versions prior to 24w11a
    This should improve performance in regions with a high number of item frames while also improving responsiveness (first steps for #13)
  • Improved dynamic light explosion avoidance performance by checking a global score instead of scanning for nearby area effect clouds
  • Fixed dynamic lights overwriting cave_air with air
  • Fixed dynamic light position offset for item entities
  • Added separate mod support tag lists for modded items
  • Added additional overlay that should slightly improve performance when placing dynamic lights in 1.20.2 and above
  • Gave dynamic light marker entities a custom name (#19)
  • Some light level changes
    • Added conduit to light level 15 items
    • Moved glowstone dust from light level 15 to light level 9
    • Added crying obsidian to light level 9 items
    • Added small_fireball to light level 9 entities
    • Moved allay from 9 to light level 6 entities
    • Added enchanted golden apple, enchanting table, enchanted book, sculk catalyst and the upcoming vault to light level 6 items
  • Added paintings to the ignore tag list
  • Added tnt minecarts to the may_block_explosion_damage tag list
  • Update to Minecraft 1.20.6 🐺
    These changes utilize overlays to maintain backwards compatibility
    • Switched to testing components rather than NBT in predicates
    • Added support for the newly added contents slot in predicates
  • Added intermediate light levels 3 and 12 (#14)
    • Magma cubes, magma blocks, magma cream, all remaining amethyst buds, heart of the sea and totem of undying (closes #23) now emit light level 3
    • Dragon fireballs now emit light level 12 instead of 15
  • Implemented a new system for finding valid locations for dynamic lights
    Checks now actively avoid blocking paths of fluids and pistons (closes #15), interfering with other redstone components and triggering certain block updates (closes #12)
  • Added support for parsing item displays, block displays and falling blocks
  • Added support for parsing tridents, arrows and ominous item spawners in versions 1.20.5 and up
  • Simplified light block placement and removal
  • Fixed shulkers teleporting away when shooting (closes #20)
  • Eventified item frame reparsing in versions before 1.20.5
    Item frame reparsing is now triggered when a player right-clicks on an item frame or when an item drops nearby in versions prior to 24w11a
    This should improve performance in regions with a high number of item frames while also improving responsiveness (first steps for #13)
  • Improved dynamic light explosion avoidance performance by checking a global score instead of scanning for nearby area effect clouds
  • Fixed dynamic lights overwriting cave_air with air
  • Fixed dynamic light position offset for item entities
  • Added separate mod support tag lists for modded items
  • Added additional overlay that should slightly improve performance when placing dynamic lights in 1.20.2 and above
  • Gave dynamic light marker entities a custom name (#19)
  • Some light level changes
    • Added conduit to light level 15 items
    • Moved glowstone dust from light level 15 to light level 9
    • Added crying obsidian to light level 9 items
    • Added small_fireball to light level 9 entities
    • Moved allay from 9 to light level 6 entities
    • Added enchanted golden apple, enchanting table, enchanted book, sculk catalyst and the upcoming vault to light level 6 items
  • Added paintings to the ignore tag list
  • Added tnt minecarts to the may_block_explosion_damage tag list
  • Update to Minecraft 1.20.4 🦇
  • Improved performance of light placement checks
  • Moved dynamic light spawn location to eye level
  • Added global function API calls for placing dynamic lights
  • Added a check before removing light markers to make sure the light block itself got removed first
  • Added interaction entities to the ignore tag list
  • Added a mod version with the exclusive addition of a global settings menu and config file, when installed alongside MidnightLib ⚙️
  • Added Rain Check - If enabled, touching rain counts as being inside water
  • Added new icon
  • Added Shulker Bullets to light level 6 entities
  • Reformatted ingame menus
  • Added global /function #tschipcraft:menu command
  • Fixed sculk sensors getting triggered upon dynamic light removal (closes #8), location changes and item frame updates
  • Fixed overwriting player placed light blocks (closes #7)
  • Fixed Ghast desync when no player is near
  • Fixed TNT not breaking blocks when ignited with a flame bow (#10)
  • Fixed TNT dupers not working correctly (#10)
  • Fixed End Crystals not breaking blocks when exploding
  • Fixed Flying Wither Skulls not breaking blocks
  • Fixed exploding Creepers not breaking blocks when burning
  • Added new custom license
  • Update to Minecraft 1.20 🐪 (closes #5)
  • Complete rewrite of existing light block place engine and predicate logic
  • Predicates and tag lists have been expanded to items and item frames. They are no longer hard-coded!
  • Added water sensitive items
  • Added sound cues for water sensitive items
  • Added options to configure dynamic light sources (closes #3)
    • Added option to give entities with the glowing potion effect light level 6
  • Added light level 15 to Ghasts that are about to shoot a fireball
  • Added light level 6 to amethyst trimmed armor
  • Configured Sea Pickles and Prismarine Crystals to only turn on inside water
  • Added Amethyst Clusters to light level 6 items
  • Moved TNT to light level 6 entities
  • Moved Blazes from light level 15 to 9, making a visual difference when angered
  • Added Lightning Bolts to light level 15 entities
  • Tidied up tag lists and naming inconsistencies
  • Fixed triggered campfire_check to apply its lock to the whole entity
  • Fixed water sensitive items turning off and on when floating on the water surface
  • Removed redundant how to use message
  • Mobs holding or wearing light emitting items will now produce light 🐱‍🏍
  • Item frames containing light emitting items will now also produce light
  • End Crystals, Dragon Fireballs and regular Fireballs will now emit light level 15
  • Firework Rockets, Wither Skulls and Allays will now emit light level 9
  • Items enchanted with Fire Aspect will now emit light level 9, all other enchantments light level 6
  • Added Campfires, Beacons and all the Froglights to light level 15 items
  • Added Soul Campfires, Prismarine Crystals, Blaze Rods, Spectral Arrows and End Crystals to light level 9 items
  • Added Fire Charges, Nether Stars, Blaze Powder, Amethyst Shards and Ender Chests to light level 6 items
  • Moved Glow Lichen from light level 9 to 6 items
  • Increased performance by extensively using predicates
  • Increased frequency of light updates to 1 tick (every 2 ticks before)
  • Increased active dynamic light radius around players from 30 to 65 blocks
  • Fixed incompatibility with Amethyst Golem data pack
  • Fixed cave air not lighting up
  • Fixed campfires with their BlockStateTag lit set to false still emitting light (Ensures compatibility with The Creeper's Code)
  • This data pack now follows the Smithed and essential MC Datapack Discord Server Conventions to ensure data pack compatibility!
  • Added a wiki!

Note

Please uninstall the previous version of this data pack (/function dynamiclights:uninstall) before you install this version, if you are upgrading from v1.4!

Initial release on Modrinth ✨

Changelog since v1.3:

  • Update to Minecraft 1.19 🐸
  • Switched to item tags regarding held items internally thus increasing performance
  • Added tvc_ignore implementation

External resources


Project members

Tschipcraft

Owner


Technical information

Project ID