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CliffTree 3.1.5 - Mounts of Mayhem

Changelog

CliffTree 3.1.5 for 1.21.11

Changes & Additions

  • Reduced fog density in most cave biomes
  • Added Chinese localization (by Lailah Quill)
  • The mod version now depends on Lithostitched 1.6
    • The datapack version does not require it, but minor improvements will be present if it is installed

Bug Fixes

  • Fixed underwater music not playing in ocean biomes
  • Fixed magma blocks being way too common in oceans when it reaches deepslate level
  • Fixed snow golems not melting in certain warm biomes

Lithostitched-dependant features

Minor improvements are applied when Lithostitched is installed:

  • Improved the appearance of custom bandlands-type biomes
    • Now uses a custom surface rule instead of feature-based replacement
    • Will no longer bleed colors across different types of bandlands biomes
    • For example, the colored bands of Shrublands will no longer bleed to nearby Badlands biomes
  • Improved the appearance of steep cliffsides
    • Is now applied across all directions, instead of just north and east
    • The steepness of stony cliffsides now vary across different biome types
  • World preset selection is now enabled for both datapack and mod versions
  • CliffTree's surface rules are now saved as a separate file, and referenced in the noise settings
    • This should simplify and futureproof adding CliffTree compatibility to terrain generation mods

Report CliffTree issues here

Files

CliffTree-3.1.5-1.21.11_MoM.jar(1.28 MiB) Primary Download

External resources


Project members

Konci

Creator


Technical information

License
CC-BY-NC-SA-4.0
Project ID