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Big Globe x Mowzie's Mobs

Big Globe x Mowzie's Mobs

Data pack

A compatibility addon that makes Mowzie's Mobs structures and mobs generate and spawn in Big Globe worlds.

Server

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Configures all Mowzie's Mobs structures and mobs to spawn naturally in Big Globe worlds.

Unfortunately, due to the way Mowzie's Mobs handles structures, the config file needs to be altered for this data pack to work. Edit the file mowziesmobs-common.toml in the config folder. Either:

  1. Set the min and max y levels for the Umvuthana Grove, Monastery, and Frostmaw Spawn to -65.0, and for the Wrought Chamber set min to -65.0 and the max to 0. As well, set the biome tags for all of them to "!minecraft:is_ocean".
  2. Delete all of the config and copy/paste the following in its place:
Spoiler
[tools_and_abilities]
	#Cost in minutes of using the supernova ability.
	#Range: > 0
	supernova_cost = 60

	[tools_and_abilities.suns_blessing]
		#Duration in minutes of the Sun's Blessing effect.
		#Range: > 0
		suns_blessing_duration = 60
		#Range: 0.0 ~ 1.7976931348623157E308
		suns_blessing_attack_multiplier = 1.0
		#Cost in minutes of using the solar beam ability.
		#Range: > 0
		solar_beam_cost = 5

	[tools_and_abilities.wrought_helm]
		#Set to true for the Wrought Helm to have limited durability.
		breakable = false

		[tools_and_abilities.wrought_helm.armor_config]
			#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
			#Range: 0.0 ~ 1.7976931348623157E308
			damage_reduction_multiplier = 1.0
			#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness_multiplier = 1.0

	[tools_and_abilities.axe_of_a_thousand_metals]
		#Set to true for the Axe of a Thousand Metals to have limited durability.
		breakable = false

		[tools_and_abilities.axe_of_a_thousand_metals.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 9.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 0.8999999761581421

	[tools_and_abilities.sol_visage]
		#Set to true for the Sol Visage to have limited durability.
		breakable = false
		#Maximum number of Umvuthana followers a player can summon at once using the Sol Visage
		#Range: 0 ~ 300
		max_followers = 10

		[tools_and_abilities.sol_visage.armor_config]
			#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
			#Range: 0.0 ~ 1.7976931348623157E308
			damage_reduction_multiplier = 1.0
			#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness_multiplier = 1.0

	[tools_and_abilities.ice_crystal]
		#Multiply all damage done with the ice crystal by this amount.
		#Range: 0.0 ~ 1.7976931348623157E308
		attack_multiplier = 1.0
		#Set to true for the ice crystal to have limited durability.
		#Prevents regeneration in inventory.
		breakable = false
		#Ice crystal durability
		#Range: > 1
		durability = 600
		#Freeze duration in ticks (applies to frostmaw too!)
		#Range: > 1
		freeze_duration = 50

	[tools_and_abilities.umvuthana_mask]

		[tools_and_abilities.umvuthana_mask.armor_config]
			#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
			#Range: 0.0 ~ 1.7976931348623157E308
			damage_reduction_multiplier = 1.0
			#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness_multiplier = 1.0

	[tools_and_abilities.geomancerArmor]

		[tools_and_abilities.geomancerArmor.armor_config]
			#Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works.
			#Range: 0.0 ~ 1.7976931348623157E308
			damage_reduction_multiplier = 1.0
			#Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works.
			#Range: 0.0 ~ 1.7976931348623157E308
			toughness_multiplier = 1.0

	[tools_and_abilities.spear]

		[tools_and_abilities.spear.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 5.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 1.600000023841858

	[tools_and_abilities.naga_fang_dagger]
		#Duration in ticks of the poison effect (20 ticks = 1 second).
		#Range: > 0
		poison_duration = 40
		#Damage multiplier when attacking from behind
		#Range: 0.0 ~ 1.7976931348623157E308
		backstab_damage_mult = 2.0

		[tools_and_abilities.naga_fang_dagger.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 3.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 2.0

	[tools_and_abilities.blowgun]
		#Duration in ticks of the poison effect (20 ticks = 1 second).
		#Range: > 0
		poison_duration = 40
		#Multiply all damage done with the blowgun/darts by this amount.
		#Range: 0.0 ~ 1.7976931348623157E308
		attack_damage = 1.0

	[tools_and_abilities.earthrend_gauntlet]
		#Multiply all damage done with the Earthrend Gauntlet by this amount.
		#Range: 0.0 ~ 1.7976931348623157E308
		attack_multiplier = 1.0
		#Set to true for the Earthrend Gauntlet to have limited durability.
		#Prevents regeneration in inventory.
		breakable = false
		#Earthrend Gauntlet durability
		#Range: > 1
		durability = 400
		#Set to false to disable the Earthrend Gauntlet's tunneling ability.
		enable_tunneling = true

		[tools_and_abilities.earthrend_gauntlet.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 6.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 1.2000000476837158

	[tools_and_abilities.sculptor_staff]
		#Multiply all damage done with the Sculptor Staff by this amount.
		#Range: 0.0 ~ 1.7976931348623157E308
		attack_multiplier = 1.0

		[tools_and_abilities.sculptor_staff.tool_config]
			#Tool attack damage
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_damage = 3.0
			#Tool attack speed
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_speed = 1.0

[mobs]

	[mobs.frostmaw]
		#Disable/enable Frostmaw's boss health bar
		has_boss_bar = true
		#Disable/enable frostmaws healing while asleep
		heals_out_of_battle = true
		#Allow players to steal frostmaws' ice crystals (only using specific means!)
		stealable_ice_crystal = true
		#Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!)
		reset_health_when_respawn = true

		[mobs.frostmaw.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["!minecraft:is_ocean"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.frostmaw.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 25
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 8
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = -65.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = -65.0
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]

		[mobs.frostmaw.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.umvuthi]
		#Disable/enable Umvuthi's boss health bar
		has_boss_bar = true
		#Disable/enable Umvuthi healing while not in combat
		heals_out_of_battle = true
		#Which item Umvuthi desires in exchange for the Sun's Blessing
		trade_which_item = "minecraft:gold_block"
		#How many of the item Umvuthi desires in exchange for the Sun's Blessing
		#Range: 0 ~ 64
		trade_how_many = 7
		#Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!)
		reset_health_when_respawn = true

		#Generation controls for Umvuthana Groves
		[mobs.umvuthi.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["!minecraft:is_ocean"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.umvuthi.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 25
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 8
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = -65.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = -65.0
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]

		[mobs.umvuthi.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.ferrous_wroughtnaut]
		#Disable/enable Ferrous Wroughtnaut's boss health bar
		has_boss_bar = true
		#Disable/enable Ferrous Wroughtnaut healing while not active
		heals_out_of_battle = true
		#Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!)
		reset_health_when_respawn = true

		[mobs.ferrous_wroughtnaut.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["!minecraft:is_ocean"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.ferrous_wroughtnaut.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 15
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 5
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = -10.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = -65.0
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = []

		[mobs.ferrous_wroughtnaut.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.sculptor]
		#How tall (in blocks) the Sculptor's test will be
		#Range: 1 ~ 500
		test_height = 60
		#The time limit (in seconds) for completing the Sculptor's test
		#Range: 1 ~ 36000
		test_time_limit = 400
		#Disable/enable the Sculptor healing while not in combat
		heals_out_of_battle = true
		#Disable/enable the Sculptor's boss health bar
		has_boss_bar = true
		#Which item the Sculptor desires in exchange for a chance to try his challenge
		trade_which_item = "mowziesmobs:bluff_rod"
		#How many of the item the Sculptor desires in exchange for a chance to try his challenge
		#Range: 0 ~ 64
		trade_how_many = 1
		#Set to true for the Sculptor to disappear after a player beats the test and claims the reward.
		disappear_after_reward = true

		[mobs.sculptor.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["!minecraft:is_ocean"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for spawning structure/mob with world generation
		[mobs.sculptor.generation_config]
			#Smaller number causes more generation, -1 to disable generation
			#Maximum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_distance = 25
			#Smaller number causes more generation, -1 to disable generation
			#Minimum number of chunks between placements of this mob/structure.
			#NO LONGER USED! USE DATAPACK INSTEAD
			#Range: > -1
			generation_separation = 8
			#Maximum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_max = -65.0
			#Minimum height for generation placement. -65 to ignore
			#Range: -65.0 ~ 256.0
			height_min = 200
			#Names of structures this mob/structure will avoid when generating.
			#NO LONGER USED! USE DATAPACK INSTEAD
			avoid_structures = []

		[mobs.sculptor.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.grottol]

		[mobs.grottol.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["!forge:is_mushroom"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.grottol.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 2
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 1
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 1
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:base_stone_overworld"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = 16
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = -65
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = true
			#Names of structures this mob will avoid spawning near.
			avoid_structures = []

		[mobs.grottol.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.lantern]

		[mobs.lantern.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.lantern.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 5
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 2
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 4
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = -65
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = []

		[mobs.lantern.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.umvuthana]

		#Controls spawning for Umvuthana hunting groups
		#Group size controls how many raptors spawn, not followers
		#See Umvuthi config for grove structure controls
		[mobs.umvuthana.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_savanna"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.umvuthana.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 5
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 1
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 1
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:sand"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = -65
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = false
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"]

		[mobs.umvuthana.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.naga]

		[mobs.naga.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = ["minecraft:stony_shore"]
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.naga.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 20
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 1
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 2
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:base_stone_overworld"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = -65
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = true
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = ["minecraft:villages"]

		[mobs.naga.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.foliaath]

		[mobs.foliaath.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = ["minecraft:is_jungle"]
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.foliaath.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 70
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 1
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 4
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"]
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = 60
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = false
			#Names of structures this mob will avoid spawning near.
			avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"]

		[mobs.foliaath.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

	[mobs.bluff]

		[mobs.bluff.biome_config]
			#Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack!
			#Each entry is a combination of allowed biome tags or biome names.
			#Separate types with commas to require biomes to have all tags in an entry
			#Put a '!' before a biome tag to mean NOT that tag
			#A blank entry means all biomes. No entries means no biomes.
			#For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests
			#'!minecraft:is_mountain' would mean all non-mountain biomes
			biome_tags = []
			#Allow spawns in these biomes regardless of the biome tag settings
			biome_whitelist = []
			#Prevent spawns in these biomes regardless of the biome tag settings
			biome_blacklist = []

		#Controls for vanilla-style mob spawning
		[mobs.bluff.spawn_config]
			#Smaller number causes less spawning, 0 to disable spawning
			#Range: > 0
			spawn_rate = 10
			#Minimum number of mobs that appear in a spawn group
			#Range: > 1
			min_group_size = 2
			#Maximum number of mobs that appear in a spawn group
			#Range: > 1
			max_group_size = 3
			#Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare.
			#Range: 0.0 ~ 1.0
			extra_rarity = 1.0
			#Names of dimensions this mob can spawn in
			dimensions = ["minecraft:overworld"]
			#Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names.
			allowed_blocks = []
			#Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags.
			allowed_block_tags = []
			#Maximum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_max = -65
			#Minimum height for this spawn. -65 to ignore.
			#Range: -65 ~ 256
			height_min = -65
			#Set to true to only allow this mob to spawn in the dark, like zombies and skeletons.
			needs_darkness = true
			#Set to true to only spawn mob if it can see the sky.
			needs_see_sky = false
			#Set to true to only spawn mob if it can't see the sky.
			needs_cant_see_sky = true
			#Names of structures this mob will avoid spawning near.
			avoid_structures = []

		[mobs.bluff.combat_config]
			#Scale mob health by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			health_multiplier = 1.0
			#Scale mob attack damage by this value
			#Range: 0.0 ~ 1.7976931348623157E308
			attack_multiplier = 1.0

Project members

thedragonofflame

Member


Technical information

License
MIT
Project ID