機制 Mechanism
當工具損壞時,會給予玩家製作這個工具所需的握柄部分材料。 When a tool is broken, it will give the player the handle ingredients needed to craft the tool.
舉例來說,一把鐵劍需要一個木棍和兩個鐵錠才能製作,而木棍便是鐵劍握把部分的材料。因此當一個玩家將鐵劍耐久用盡時,玩家會獲得一個木棍。 For example, an iron sword requires a stick and two iron ingots to craft, and stick is the ingredients for the handle of the iron sword. So when a player exhausts the iron sword's durability, the player will get a stick.
下列是該數據包所支持的工具以及其在損壞以後會保留的材料。 The following are the tools supported by this datapack and the material it will retain after it is broken.
- 所有劍、刷子 All Swords, Brushs —— 一根木棍 a Sticks
- 所有斧、鋤、鏟、鎬 All Axes, Hoes, Shovels, Pickaxes —— 兩根木棍 two Sticks
- 所有釣竿 All Fishing Rods —— 三根木棍 three Sticks
- 所有重錘 All Maces —— 一根旋風棒 a Breeze Rod
- 所有弓 All Bow —— 三條線 three Strings
- 所有弩 All Crossbow —— 兩條線和一個鐵錠 two Strings and a Iron Ingot