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Shrimple v0.10

Changelog

This update contains a ton of minor fixes/adjustments not listed.

  • Improved overall lighting, fog, VL.
  • Added bounced floodfill lighting for sunlight only.
  • Added cloud shadows (thanks to Fayer3).
  • Added screen-space reflections [WIP].
  • Added distance-blur/DOF.
  • Added initial support for Supplementaries mod.
  • Added initial support for Distant Horizons mod.
  • Added water blur.
  • Added more RT shapes for Create mod.
  • Added hard-coded-metal support for LabPBR materials.
  • Added more tonemap options.
  • Added world-time animation option (for fixed-time recording mods).
  • Added initial water caustics (needs work).
  • Added option for adjusting exposure offset.
  • Added water TIR (off by default).
  • Added support for rendering multiple water volumes (off by default, broken with latest AMD drivers).
  • Added screen-space ambient occlusion.
  • Added fog-shape option.
  • Added option to enable/disable light-leak fix.
  • Improved blending of stained glass.
  • Improved glass tinting.
  • Improved warer waves.
  • Improved bloom.
  • Improved SSS [WIP].
  • Improved smooth-POM performance.
  • Fixed LabPBR normals being decoded improperly.
  • Made metals less dark.
  • Softer POM shadows.
  • Document mod support.

Files

Shrimple_v0.10.zip(9.51 MiB) Primary Download

External resources


Project members

Null

Owner


Technical information

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