Changelog
This update contains a ton of minor fixes/adjustments not listed.
- Improved overall lighting, fog, VL.
- Added bounced floodfill lighting for sunlight only.
- Added cloud shadows (thanks to Fayer3).
- Added screen-space reflections [WIP].
- Added distance-blur/DOF.
- Added initial support for Supplementaries mod.
- Added initial support for Distant Horizons mod.
- Added water blur.
- Added more RT shapes for Create mod.
- Added hard-coded-metal support for LabPBR materials.
- Added more tonemap options.
- Added world-time animation option (for fixed-time recording mods).
- Added initial water caustics (needs work).
- Added option for adjusting exposure offset.
- Added water TIR (off by default).
- Added support for rendering multiple water volumes (off by default, broken with latest AMD drivers).
- Added screen-space ambient occlusion.
- Added fog-shape option.
- Added option to enable/disable light-leak fix.
- Improved blending of stained glass.
- Improved glass tinting.
- Improved warer waves.
- Improved bloom.
- Improved SSS [WIP].
- Improved smooth-POM performance.
- Fixed LabPBR normals being decoded improperly.
- Made metals less dark.
- Softer POM shadows.
- Document mod support.
Files
Shrimple_v0.10.zip(9.51 MiB) Primary Download