Changelog
Improvements
- More small optimizations have been made to Light Index sampling making use of the new 16/8-Bit Types
- (From SMAA-MC v1.1.1) Rounding is now ensured to be consistent across OpenGL implementations
- This was missed while porting SMAA from HLSL to GLSL, since the HLSL
round
always rounds midpoints towards even integers while the GLSLround
has implementation-dependant behavior. GLSLroundEven
is now used instead in the SMAA implementation
- This was missed while porting SMAA from HLSL to GLSL, since the HLSL
Fixed Issues
- Shaders fail to compile on AMD graphics drivers while using Gaussian shadow blur (reported by Mine18)
Temporarily Disabled Features
- Volumetric Light
- Hand Light
Dependencies
Files
RenderPearl v2.2.0-beta.5.zip(129.04 KiB) Primary Download