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v2.2.0-beta.2

Changelog

Requires Iris 1.8+

New Features

  • Implicit normals and normal map support 🎉

    • Implicit normals currently cause compile failures on some AMD GPUs! Please enable RP Normal Maps if the shaders fail to load

    Using Meteor Screenshot with the Meteor resource pack

    Using purely auto-generated normals and smoothness Screenshot with implicit normals and smoothness

Improvements

  • Further major improvements to index-based lighting

    • Lights are now de-duplicated based on position, concurrently with shadows, volumetric light and sky rendering
    • Lighting Level Of Detail is now based on range, significantly improving performance with almost no visible effect on quality
      • Added LOD Falloff and Lava LOD Bias options
    • The light index is no longer recreated every frame
      • The rate at which this happens is now controlled by the new Index Rate option
    • Tiles/work groups now only allocate memory for part of the global index, which works well because of highly effective culling
      • The ratio between global and local index size is controlled by the new LDS Ratio option

    Screenshot of light index-based block light in the nether

  • The shader pack options screen has been completely redesigned

    Screenshot of the shader pack options screen

  • Dynamic Color Grading has been rewritten entirely

    • The implementation is now multi-threaded and uses significantly more samples to gather accurate color data from the screen
  • Implicit smoothness calculations are now relative to average surface brightness

    • This should make smoothness more consistent between materials
  • The FXAA implementation has been improved

    • Fixed blending in the wrong color space
  • More uniforms are now combined

  • Precision of color and data buffers has been increased by using better packing

Fixed Issues

  • Block light is incorrect on translucent geometry
  • Indexed light sources sometimes flicker (reported by Farmer_Markus)
  • Lava & water fog color is incorrect
  • Shadow mapping is enabled in the nether
  • Opaque hand and handheld items render at the wrong depth
  • Volumetric Light is inaccurate and causes light leaks

Files

RenderPearl v2.2.0-beta.2.zip(118.4 KiB) Primary Download

External resources


Project members

Luracasmus

Owner


Technical information

License
MIT
Project ID