Changelog
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Water now renders behind glass! (this is harder than most people realise)
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Specular highlights are now calculated using the IOR of water when the player is underwater
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New directional lighting method adapted from NinjaMike's works on NVIDIA
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Ambient Occlusion and Global Illumination now Actually Work™
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Added a refraction option you shouldn't use because it looks weird
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New 'experiments' section in the settings where the stuff you shouldn't use is
Files
Ebin-Resurrected-beta-1.13.zip(8.06 MiB) Primary Download