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Changelog

  • Water now renders behind glass! (this is harder than most people realise) image

  • Specular highlights are now calculated using the IOR of water when the player is underwater image

  • New directional lighting method adapted from NinjaMike's works on NVIDIA

  • Ambient Occlusion and Global Illumination now Actually Work™

  • Added a refraction option you shouldn't use because it looks weird

  • New 'experiments' section in the settings where the stuff you shouldn't use is

Files

Ebin-Resurrected-beta-1.13.zip(8.06 MiB) Primary Download

External resources


Project members

jbritain

Member


Technical information

License
AGPL-3.0-only
Project ID