Changelog
nothing much for now... but large things are coming soon!!! come help test the unstable github branch of bliss! check the bottom of the project description!
changes
- disabled TRANSLUCENT_ENTITIES by default.
this setting is planned for removal by iris itself, and has many unfixable bugs already. what does that mean, visually? due to bliss being a deferred renderer, entities with translucent parts are really difficult to handle. iris's seperate_entity_draws feature allowed the shader to handle the translucent bits seperately, for mostly proper lighting. this includes things such as: banners, slimes, horse patterns, see-through player skins, breezes, and maybe alot of mod entities (both mobs and blocks). all i can say is, RIP.
- added new copper blocks for floodfill interactions.
Files
Bliss_v2.1.2_(Chocapic13_Shaders_edit).zip(1.71 MiB) Primary Download


