Changelog
Changes:
- Added Denoiser to help with image stability and noise
- Temporal Bilateral Blur to blur out individual rays/noise
- Temporal Filtering Improvements
- Raytrace logic and accuracy improvements
- Lighting and color changes to help Raytraced Global Illumination fit better with the scene
- Denoiser settings
- Raytrace Sample quality now effects the spread of spherical harmonics for RT
- Raytrace Steps now affect how far a ray can reach from its initial bounce
- Raytrace is now written onto a different pass and then sampled into a blur for the denoiser
- Color Boost for gi now gives more accurate colors
- Raytrace Global Illumination intensity balance between bright blocks, emissive, and normal blocks
Bug Fixes:
- Fixed extremely noisy Global Illumination
- Fixed improper blend weights for (Rough) Reflections' temporal filtering in screenshot mode
- Fixed Raytrace Ambient Occlusion rendered over Global Illumination, causing it to cut off the closer GI rays got to a corner geometry
- Fixed Global Illumination rendering under waving foliage like flowers and grass (mitigated rather than completely removing it entirely)
- Fixed Raytrace Occlusion not properly darkening the shaded area and subtracting off the sky contribution
Files
Allium v2.0.4.zip(13.34 MiB) Primary Download


