Changelog
Finally updated to 1.21!
I'm gonna cut the update size down so it should result in more frequent updates. Next update is going to include: biome colors and creeper, cobblestone and brick variants. There will be some more additions but those are the big things planned.
From here on I will only be supporting 1.20.2+. Support for older versions may come in the future when I feel the pack is more complete.
For respackopts options, sometimes it is not reliable at turning all the features on or off and you may need to press F3 + T to get it to work, there are some addons if that fails and I can help tell you what files to remove if you want to remove anything not covered by addons, just hop into my discord server and go to #help.
Report any bugs if you encounter any! You can create an issue on github or make a post to #suggestions-bugs in my discord server.
Some features require Fabric/Quilt mods, OptiFine can alternatively be used for some of the features. See description for full list of mods you should use.
Added:
- New blaze design, inspired by the breeze (tweaks to face by TEAM UNNAMED)
- Retextured breeze rod to look like blaze rod
- Made the mace 3D
- Added breeze and bogged spawn eggs
- Lava and powder snow cauldron now have a color tint like the bucket items do
- Reshaded copper door, trapdoor, chiseled copper
- Retextured copper bulbs
- Added stormilla copper palette to new variant blocks
- Added better tuff brick wall textures
- Added better polished tuff wall, stairs and slabs textures
- Changed majority of blocks that use generic stone, wood or grass sounds to use different sounds. Notable additions: mushrooms make fungus sounds instead of wood sounds, all bricks make brick sounds, foliage uses much nicer plant sounds (Polytone exclusive feature)
- Brick, nether brick and red nether brick wall posts given unique textures, top of walls improved
- Changed redstone lamp off texture
- Map colors of grass and foliage changed to be more like the block colors
- Map colors changed to a different map color: tuff is gray instead of near black, deepslate is dark gray instead of really light, dripstone is dirt colored instead of near black (Polytone exclusive feature)
- Added crafter GUI
- Added fabric gui arrows (added by Bruhnanza)
- Chest minecarts are now disabled when turning EMF Fixes on in respackopts options
- Added Continuity Fixes to respackopts options
- Added Emissives to respackopts options
- Added Resource Pack Compatibility to respackopts options, this is for turning off features that may conflict with other packs. This mainly affects the pack's custom item sprites
- Added respackopts option for dragon egg with shaders
Updated:
- Blaze powder retextured
- Added flames onto torches and soul torches (added by MR_CHOO)
- Updated blaze rod and spawn egg
- Backported redstone torch from 1.21.2+, bracket removed (torch model backported by MR_CHOO)
- Backported new banner pattern items with uniquely colored symbols
- Tweaked copper block
- Retextured lime, purple, magenta, pink and gray dyes
- Added waxed icons to new copper variant items
- Updated pale wolf legs to match other new wolves
- Recolored portions of discs
- Changed brewing gui, empty outlines moved to outside of slots instead of inside them, this is because the outline was visible with splash or lingering potions in the slots
- Edited paintings: cotan, baroque and fern to match Stormilla assets
- Changed borders of all the new paintings to use spruce colors
- Simplified anvil's base and changed some UVs
- Tweaked bottom of hanging propagule
- Readded custom yellow sheep color
- Removed optifine custom dimension loading screens
- Comparator models optimized
- Changed chicken tail implementation
Bug Fixes:
- Fixed z-fighting and culling issues of inside of vaults, trial spawners and spawners when next to other blocks
- Fixed minecart chest's latch (again)
- Fixed large brick walls having side portion of model appear under post
- Fixed froglight items not being emissive
- Fixed bottom of age 1 hanging propagule
- Fixed spruce trapdoor disabling a model when it shouldn't when 3D doors are off in respackopts
- Fixed water cauldron having too many particles
- Fixed shield being slightly higher in right hand
- Fixed stained glass pane tops using 1.12's texture shading
- Fixed miscolored pixel on glass pane
Files
External resources
Project members
StormDragon77
Owner
Sept
Contributor