nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Filter versions...
  • TEMPORARILY removed CEM Cow, Chicken, & Mooshroom

This feature has been broken due to time and will hopefully be re-added next update

  • Added support for Immersive Aircraft
  • Added culling to farmland
  • Edited splashes.txt
  • Added Zenith Attributes compat
  • Fixed mud not properly toggling off with respackopts
  • Added Tetra support
  • Updated resource pack version
  • Made upside-down crafting table easter egg much rarer (by like ten billion percent)
  • Updated ReadMe
  • Fixed CEM Silverfish

Please note this update does not roll in the Pale Oak to match Stellar Tweaks, that is to come Soon(TM)

  • Fixed broken EMF & ETF chickens

2.5.1

by StardustSys on Jan 13, 2024
Download
  • Fixed the gamemode selector selection.png being named selection.png.png, preventing it from working
  • Fixed broken fences on earlier versions
  • Dehydration mod support
  • EarlyStage support
  • AdventureZ support
  • EarlyGame support
  • Fixed typo in splashes.txt

2.5.0

by StardustSys on Nov 8, 2023
Download
  • Fixed position of amethyst shard in left hand (Vanilla bug)
  • Slight changes to bow.json
  • Fixed a couple pixels on some iron tools accidentally not being part of the iron_ingot.png color palette
  • Updated the Ad Astra hammer to the new stick color and made it consistent with the iron_ingot color palette
  • Ability to turn off muddier mud with respackopts
  • New emerald texture
  • Added (janky, as they aren’t officially supported) dividers to respackopts categories to make it easier to read
  • Improved clarity of some options in respackopts menu
  • GUI options in respackopts now have their own category for many more options post-1.20.2 (Legacy options will be kept)
  • Even more new respackopts options
  • Changed cow animations
  • Fixed redstone dust z-fighting
  • Updated gamemode_switcher.png to be more consistent with other GUI elements
  • Heavily edited splashes.txt
  • Changed the names of the MAVM axolotls to reflect the texture changes (when enabled)
  • Fixes inconsistency where the Sculk axolotl in MAVM is incorrectly named Skulk (the proper spelling of the word)
  • Ported arrow quivers to work on CIT Resewn
  • Ported axolotl buckets to work on CIT Resewn
  • Updated arrow_quiver.png to the new stick color palette, as it was left behind previously.
  • Fixed position of seagrass in the third person view
  • Redid a lot of the randomized redstone
  • Changed grass_block_top_3.png & grass_block_top_4.png
  • New barrier texture
  • Added eating animation support (includes Farmers delight support)
  • Added Farmers Delight support
  • Made soup/stew not slightly float in your hand in third person (vanilla issue)
  • Changed the shears sprite
  • Saddle is no longer made out of raw leather
  • Changed diamond_sword texture
  • Changed the carrot position in first and third person
  • Fixed slight rendering issues with dragon egg
  • Added brand new HUD settings (with respackopts)
  • Fixed the position of buttons in first & third person
  • Added unique button & pressure plate textures
  • Fixed inconsistency with the crosshair attack indicator
  • Fixed torch culling
  • Made the chainmail armor outline consistent with that of iron armor.
  • (Optifine or Continuity required) Dirt now has a snow overlay on the side when a snow block is placed on top
  • Added new tropical fish bucket textures, changed existing fish bucket textures
  • Fixed position of fence gates when in hand (Very weird looking in vanilla)
  • New fence textures
  • New fence gate textures
  • Updated respackopts version
  • Fixed chicken model being broken on newer versions of ETF & EMF
  • Fixed the chicken texture not toggling off properly with respackopts

And yes, the 1.20.2 update is coming Soon(TM)

  • Fixed one of the loading screen tips displaying the wrong keybind (Oops)
  • Added more loading tips
  • Fixed cow nipples being invisible
  • Changed texture of dirt
  • Added more dirt textures
  • Changed texture of netherite_helmet item
  • Changed splashes.txt
  • Changed the texture of dirt_path, rooted_dirt, mycelium, podzol, farmland, and coarse_dirt + added four variations to each.
  • Changed snow variants of grass_block, podzol, and mycelium
  • Snow variants now properly display the block underneath instead of just being dirt
  • Changed wooden_sword texture
  • Added minor support for Cosmetic Armor
  • Changed texture of diamond_hoe
  • Fixed 3 pixels on iron_sword being ever so slightly the wrong shade.
  • Added an easter egg
  • Added support for Dungeons Now Loading
  • Added yet another easter egg
  • Made the custom Dungeons Now Loading armor Chime compatible.
  • Stone now has variants
  • Added variants of every stone ore
  • Deepslate now has variants
  • Added variants of every deepslate ore
  • Fixed up new dragon egg texture
  • Gave dragon egg proper particle texture
  • Fixed nether wart growth missing a unique texture for a stage
  • Changed golden hearts in icons.png to new gold color palette
  • Other misc changes to icons.png
  • Texture of chests and trapped chests has been changed
  • Boat chest textures have been changed
  • New silverfish model and texture (ETF & EMF or Optifine required)
  • Boat chest item textures have been changed
  • Minecart with chest item texture has been changed
  • Donkey chest texture has been turned into a pair of leather satchels
  • Fixed position of experience_bottle in left hand. (Vanilla issue)
  • Updated oak wood texture in toasts.png
  • Support for Plenty Of Armors
  • Updated brush.png to the new stick color palette
  • Fixed the bedrock on end_crystal.png being the vanilla bedrock texture
  • End Crystal item looks like the model
  • Changed the texture of end_crystal.png
  • Added support for and alternate features available using respackopts
  • Moved chimkin legs back one pixel
  • Changed cow.png for the CEM cow
  • Changed up the legs on the CEM cow to look less repetitive
  • Changed size of baby calf head
  • Made horns not appear on baby calves
  • Baby cows no longer have udders, as they are unable to
  • Baby calves now have half the resolution, as they are half the size.
  • Fixed z-fighting on baby chick
  • Fixed red_mooshroom and brown_mooshroom textures not being a proper power of 2, and updated them to the new cow sprite
  • Added a small ReadMe.txt to assets\minecraft\optifine\mob\cow
  • Mooshroom calves now have half the resolution
  • Added support for Loading Screen Tips
  • Updated ReadMeOrPerish.txt
  • Added more splashes, changed some splashes.
  • Changed the pack.mcmeta to provide a lot more information
  • Added so many loading screen tips that the total number now outweighs the amount the original mod had.
  • Fixed position of tipped_arrow and spectral_arrow in left hand
  • Changed and added more splashes
  • Changed mud texture to be a lot more brown
  • Changed muddy_mangrove_roots_top and muddy_mangrove_roots_side textures to match new mud texture
  • Added new chicken model
  • New chicken variants
  • Baby chicken has unique model
  • Fixed cave_vines.json being broken
  • Made sure pack was completely 1.20 compatible
  • Updated splashes.txt to include all 1.20 splashes
  • Fixed tropical_fish_bucket.json being in the wrong folder, breaking it for non-Chime users (oops)
  • Changed some and added more splashes
  • Better bedrock texture

  • Added even more glow berry vine textures

  • Fixed a couple incorrect pixels on glow berry vines #2 and #4

  • Made glow berry positions on some vines more diverse

  • Fixed stray pixel on mooshroom model (The entire reason this update exists)

  • Made all mushrooms on brown mooshroom the correct size

  • Switched from CEM to ETF and EMF
  • Slightly changed cow model and texture (fixed the ear z-fighting that now seems to be occurring, oops)
  • Changed a couple pixels on 'tall_grass_top5'
  • Added a splash about how you should respect Native American land cough Mount Rushmore is abhorrent cough
  • Lowered how high the arrow was in the left hand (Now matches the right, oops)
  • Slightly changed arrow sprite
  • Changed empty armor texture sprites, again
  • Hammer on anvil GUI isn’t as terrible
  • Fixed how you eat the leaves bowls and etc. on food
  • Fixed carrot position in left hand.
  • Slightly changed the farmland side
  • Added a splash about udders
  • Redid all tool textures, again
  • Changed color of tool handles
  • Changed stick texture
  • Retextured bowls, soups, stews, bow arrow, arrow, crossbow arrow, fishing rod, and thing-on-a-sticks to match new stick color
  • Did our best to change the position of the fishing rod to not suck, but the position of the line is hardcoded and cannot be changed (Mojang, why!)
  • Animated redstone torch
  • Made sunflowers not look like coins
  • Fixed the dripleaf. Yeah, you know what was wrong with it, don’t you?
  • Completely remade the spyglass_scope.png to be much cleaner and less clunky like the previous release.
  • Changed stick color on hammer in Anvil GUI
  • Fixed the colors of the bow, arrow, and knife thing on the fletching table
  • Fixed color of arrow sticks in quiver
  • Changed dragon egg model and texture
  • Fixed Blaze underside
  • Completely redid Crossbow model to make it look better when enchanted
  • Sheared sheep now retain their color (ETF)
  • Added variations to glow berry vines
  • Changed beacon_glass texture (So break particles look better)
  • Changed strength and weakness mob_effect pngs to match new iron sword texture
  • Made bad_omen mob_effect match new tool wood color
  • Changed dirt in potted Crimson and Warped fungus and roots to netherrack (Stellar 3D will override)
  • Centered all shovels and pickaxes
  • Fixed fletching table texture being messed up. For some reason it exported wrong? What we get for releasing an update at 11:00 at night I guess.
  • Updated diamond and gold armor to the new textures

  • Fixed leather armor overlay override being too big

  • Made spyglass more accurate

  • Improved bow and arrows.

  • Changed bow animation.

  • Slightly changed netherite helmet sprite.

  • Fixed the arrow placement when held in left hand (Broken in vanilla)

  • Wheat is now bundled with the same string as haybales and has the same color palette.

  • Wheat now matches the color of haybales.

  • Changed crossbow animation.

  • Crossbow now doesn’t display the string or loaded ammo on the underside of the sprite.

  • Improved placement of bow in third person.

  • Changed arrow on fletching table to be made of flint.

  • Improved arrow entity

  • Gave tipped arrows unique texture.

  • Redid stone shovel.

  • Changed a single pixel on the wooden sword.

  • Redid wooden shovel.

  • Changed a single pixel on the lead.

  • Redid stone pickaxe.

  • Changed netherite helmet sprite.

  • Added interpolation to the torch, soul torch, and furnace .mcmeta file as we forgot that was a feature (Also changed their textures, and the Redstone torch as well).

  • Animated bottle o' enchanting.

  • Added bottom to pumpkin and melon block.

  • Redid iron tools and armor sprites.

  • Changed sprite of diamond axe.

  • Made lantern 3D when held.

  • Fixed first person shear placement.

  • Changed sprite of shears.

  • Made paper on book and enchanted_book lighter.

  • Slightly changed diamond helmet texture.

  • Fixed the empty_armor_slot overlay not matching the 1.19.4 color scheme (Oops!)

  • Added sides to farmland.

  • Added everything, but again, technically.

External resources


Project members

StardustSys

Creators


Technical information

License
ARR
Project ID