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REY-Shaders High

Changelog

Start

Rey-Shaders underwent a very heavy rework, like a polish for the next versions.

If you're missing something or want a specific feature, contact me through my Discord server.

Starting with the next updates, Low, Medium, and High levels will no longer exist; I will continue with only Medium levels.

REY-Shaders V5.0

Shaders:

  • Saturation replaced with a more optimized one [1.16+]
  • Bloom updated [1.16-1.21.1]
  • Outline removed due to bugs and instability on some devices
  • End Portal updated [1.17+]
  • Medium/High version sky updated, now with stars [1.17+]
  • Stars twinkle [1.17-1.21.5]
  • Clouds are now bluish and have softer shadows [1.17+]
  • Custom Outline updated [1.17+]
  • Custom XP updated [1.7+]
  • Clouds Fog Fix removed
  • Emissive trims now work perfectly on all versions
  • Wavy speed is now slower

Textures:

  • Virtually all emissivity has been reworked
  • Useless textures removed
  • Textures that were darker because of Bloom have now been reworked
  • Sky texture is now lighter and more faithful to core Shaders [1.7-1.16.5] [1.21.6-1.21.11]
  • Rainwater particles are visible and slightly altered
  • The moon now has a slight RGB split, and the full moon is now red
  • Rain/Snow unobtrusive

Others:

  • Update Name
  • Update pack.mcmeta
  • Update Icon.png
  • Backport textures for spawn eggs have been removed (emissivity still works if you use a backport texture)
  • Version-specific features have been expanded to versions that did not have these features
  • Other backport textures removed

End

Files

§6§nREY S. High [1.17.x] V5.0.zip(1.68 MiB) Primary Download

External resources


Project members

Wanders_Test3

Member


Technical information

License
ARR
Project ID