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PerformanceX

PerformanceX

Mod and plugin

Struggling with LAG??? Look no further! PX is an All-in-one server performance suite - 50 modules including item/mob despawn timers, AI throttling, lag machine detection, auto backups, Discord webhooks, Geyser support, and more. 1.8.8-26.1.x.

Game MechanicsManagement MobsOptimizationStorageTechnologyUtilityWorld Generation

4,927 downloads
14 followers

v1.1.48

Changelog

v1.1.48 — Quality Pass X

Config Validation

  • Entity Culling: All 6 numeric config values now validated — zero sweep interval, falling block age, or arrow age would cull entities instantly; zero player radius disabled idle vehicle detection entirely.
  • Item Frame Optimizer: sweep_interval_ticks, both visibility radii, and lag_aware.tps_threshold now validated — zero radii meant no frames were ever unfrozen; removed silent manual clamps.
  • Spawn Tick Optimizer: check_interval_ticks and all per-tier values (tps_below, four multipliers) now validated — zero multipliers silently eliminated spawn tick reduction; negative TPS thresholds never matched.
  • Async Chunk Prefetch: max_prefetch_per_player_per_second, prediction_distance_chunks, and lag_aware.tps_threshold now validated — zero values disabled prefetching entirely or permanently suppressed it during lag.
  • Drop Merge: merge_radius now validated via ConfigValidator; removed silent if (< 0.5) clamp that gave no admin feedback.
  • Portal Cache: cache_ttl_minutes now validated — a zero or negative TTL caused all cached portals to expire immediately.
  • Disk IO Throttler: defer_threshold_percent now range-clamped to 0–100; max_chunk_saves_per_second validated — out-of-range values silently broke throttle logic.
  • Random Tick Optimizer: check_interval_ticks validated to prevent zero-tick scheduler spin; default_random_tick_speed range-clamped to 0–4096 to prevent invalid game rule values.

Files

PerformanceX-1.1.48.jar(22.21 MiB) Primary Download

Project members

protectcord

Member


Technical information

License
MIT
Project ID