Changelog
v1.1.47 — Quality Pass IX
Bug Fixes
- Projectile Limiter: Fixed player UUID memory leak —
playerProjectileCountaccumulated entries for disconnected players indefinitely; now cleared on quit.
Config Validation
- Projectile Limiter:
cleanup_stuck_arrows.age_ticks,lag_aware.tps_threshold, andlag_aware.cap_multipliernow validated — zero age ticks cleaned every arrow instantly, negative TPS threshold kept lag mode permanently active, negative cap multiplier inverted projectile caps. - AFK Manager:
idle_threshold_secondsandsweep_interval_ticksnow validated — a zero/negative idle threshold flagged every player as AFK immediately. - Entity Tick Budget:
budget_ms,ai_radius_boost, andcooldown_ticksnow validated — zero budget exhausted every tick, zero cooldown fired on every check. - Physics Limiter:
max_per_chunk_per_tick,lag_aware.tps_threshold, andlag_aware.max_per_chunk_per_ticknow validated — zero caps blocked all block physics. - Fluid Flow Limiter: All four flow caps and
lag_aware.tps_thresholdnow validated via ConfigValidator; removed manualif (< 1)clamps. - Piston Limiter: All four piston caps and
lag_aware.tps_thresholdnow validated via ConfigValidator; removed manualif (< 1)clamps.
Files
PerformanceX-1.1.47.jar(22.21 MiB) Primary Download

