Changelog
📈 Changelog — v1.0.0 (Initial Release)
🚀 Added
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Dynamic Command Injection Engine: Implemented direct hook architecture into Bukkit’s internal CommandMap. Custom aliases now register as official, native server commands dynamically.
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Live Autofill Synchronization: Added instant network tree updates via Player::updateCommands. Newly linked commands are broadcasted to the player network immediately for zero-delay chat autocomplete.
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Multi-File Database Split: Separated structural data handling. Created books.yml for content layouts and activecommands.yml for direct shortcut registries.
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In-Game Clone & Extract Module (/bookcmd edit): Built a safe compilation routine that reads text arrays from YAML storage and mirrors them into an editable in-game Book & Quill stack for seamless modification.
🔧 Fixed & Optimized
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Eliminated Timing/Tick Bugs: Replaced unreliable entity-summoning and item-replacement workarounds with native player.openBook(ItemStack) packet routing. Virtual book screens now deploy reliably on modern engines without text-loading delays or "Empty Book" visual bugs.
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Adventure Component Framework Integration: Standardized text rendering using native Kyori Adventure serializers. Legacy ampersand color codes (&a, &l) are parsed smoothly, completely mitigating raw JSON string parsing vulnerabilities on version 1.21.11.
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