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Changelog

This release is way too big but it's been blocked for a while on the Scorched rework. Please enjoy, and report bugs.

New Features:

  • Major rework to the Metastable ZZAZZ (existing items will be converted)
    • It is now intrinsically bound to you and can be summoned at any time when your hands are empty, even immediately after respawning
    • Its colors can now be customized
    • New theming
  • The Scorched Summit is now an independent dimension, accessed by using the Void rifle mode on the new block that covers the Nether: Upstrate
    • This makes the Summit a progression gate and resolves various worldgen incompatibility issues
    • For compatibility with Amplified Nether, you must also install this fix datapack that makes it properly declare the logical height: https://modrinth.com/datapack/amplified-nether-height
    • Terminus Houses have been ported over to the new dimension, but entirely new and more interesting worldgen is pending to replace them
  • Sneaking while placing a Screeper Nest will now place it facing away from you
  • Redesigned the Wasteland generator so it actually functions again
  • Added the Pinch Point, a new crafting station crafted with a Spark
  • The Metastable ZZAZZ is now crafted at the Pinch Point
  • Added Pinch Gloms, a way to quantum-entangle inventories in the same dimension across any distance
    • This is the Yttr spin on Tesseracts/Ender Chests/wireless redstone/et al
    • Inventories must be tagged as "glommable" for this to work
  • Most GUIs have been redesigned with a new art style that we believe still fits in fairly well with vanilla
  • Added the Index, an 81-slot inventory that can only have up to a stack of any given unique item type and remembers what items went in which slots
    • Yttr's take on a rationing pipe, effectively
    • Works great in combination with Pinch Gloms

Highlighted Changes:

  • Fixed light air not allowing blocks to be placed in it and blocking tree growth
  • Added an option to change between worldspace and cameraspace controls for magnetic antigravity
  • Graspers now reduce their range on a redstone signal, instead of turning completely off. Every unit of power reduces the radius by one block, meaning a signal >=12 is needed to turn them off\
  • Plastic potions can now be dyed to change the resulting antler color
  • Fixed Metastable ZZAZZ ranged shots not going through flowers/tall grass
  • Made the Projector 2.5× faster
  • Fixed lamp recipes not working consistently
  • Lazors now only blind you if you're actually looking into them (thanks Alwinfy)
  • Increased the vertical range of the Screeper Nest from 32 to 48
  • Fixed DSUs letting you click >64 stacks out of them
  • Chutes now do not dispense items into rails so they can be used for minecart stations

And The Rest:

  • Fixed some localization errors with rifle backfire
  • Fixed Diffractor cloaking causing crashes with some other mods
  • Malum compatibility for the Screeper Nest
  • Added an internal abstraction for items that contain items, currently only used by the Shifter
    • If Spectrum is installed, this will share its registered "ItemProvider"s
  • Chutes are now one tick slower, but are real inventories and won't dupe things anymore
  • Graspers now properly check restrictions of inventories they insert into
  • Really hacky workaround for the Dopper and Flopper not working correctly
  • Fixed creative tabs not initializing correctly, preventing lamps from showing in EMI
  • Fixed Diffractor uncloak sound being global for others in multiplayer
  • Restored Diffractor control hints (broke in the 1.20 port)
  • Added a ton of new advancements
  • Added some new stats:
    • Blocks projected with the Continuous Projector
    • Game events suppressed with the Continuous Diffractor
    • Distance traveled in magnetic levitation
    • Volume of mercury drank
    • Volume of plastic eaten
  • Increased the stack limit of Aware Hoppers and Incomplete Graspers
  • Added EMI world interaction recipes for Dry Ice water interactions
  • Cage lamps are now blast resistant
  • Fixed some DSU logic bugs (thanks Villhume)
  • Fixed a Levitation Chamber render crash under Sinytra Connector (thanks Villhume)
  • Finally fixed rifle teleportation clipping you part-way into blocks
  • Flopper model improvements
  • Added a yttr:unvelic entity tag for preventing Hypervelic Resin impulse
  • Fixed the Continuous Projector not casting when clicked onto an immortalized Platform block
  • Many fixes to the Centrifuge's usability in automation, such as allowing buckets to be pulled out
  • Snares now tick status effects
  • Spectrum Velvet Magic now affects Snare timers
  • All Snare status effect handling now uses tags
  • Fix game crash when OpenGL Compat Profile doesn't initialize correctly and something that uses it renders (e.g. Sinytra Connector, Continuous Shifter)
  • Continuous Platforms trinket no longer activates while in water
  • Bugfixes related to Continuous Platforms trinket rendering
  • Diamonds are now flammable
  • Fix Continuous Diffractor not always setting cooldowns
  • Fix Void fluid being displaced by water
  • Plated chutes can now support rails and similar blocks
  • Fixed Yttric Rifle centrifuge and ammo bar not being visible in the left hand
  • Control Hints have been moved to a new Lib39 module: Wrangle
  • Vorpal is no longer tagged as a treasure enchantment
  • Added "sketch" recipes to EMI that display obscure mechanics in a somewhat mysterious manner
  • Added EMI integration for the canister filler
  • Which blocks fall when a Root of Continuity is broken are now a customizable tag instead of hardcoded to End Stone
  • Added native Curios support when running under Connector
  • Haemopal holsters are now legally unbreakable which should fix various mod interactions
  • Bugfixes for big blocks and centered placement (thanks Astra)
  • Split out the substitutions system into a Lib39 module
  • Start internally refactoring items to use something that resembles 1.21 components
    • Don't hold your breath for a 1.21 port, though.
  • Reworked the Crafter Rafter, making it function properly again and be larger
  • Unmark the Diving Suit as magnetic
    • Yttrium is not magnetic

Files

yttr-9.20.908.jar(8.21 MiB) Primary Download

External resources


Project members

exaptations

Perpetrators

unilock

1.20 Porter & Serial Bugfixer

BluKat

Occasional Artist & Designer


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