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Wilder Wild

Wilder Wild

Mod

This mod aims to upgrade the Wild Update!

Client and server AdventureDecorationFoodGame Mechanics MobsStorageWorld Generation

348.3k downloads
906 followers

2.4.7 (1.21)

Changelog

  • Added Cracked and Mossy Mud Bricks.
    • This includes Stairs, Slabs, and Walls for Mossy Mud Bricks.
    • Alongside these additions, Stonecutters now have Mud recipes for the sake of consistency and ease of use.
    • These blocks now generate in Trail Ruins.
  • Added Sculk Stairs, Slabs, and Walls to their respective Vanilla tags.
  • Updated the texture for the Scorching effect's icon.
  • The Scorching effect now places Fire upon a mob's death.
  • Increased the max time the Scorching effect sets attackers on fire from 4 to 8 seconds.
  • Scorched Eyes can now be crafted from a Spider Eye and Blaze Powder.
  • Fall damage calculation with Geysers is now consistent with Wind Charges.
  • Geysers now output a signal when used with Comparators.
  • Possibly fixed some potential crashes related to Geysers.
  • Increased the average amount of flowers that generate in Flower Forests.
  • Decreased Milkweed generation overall.
  • Decreased the amount of flowers in Rainforests.
  • Removed Vanilla's default flower feature from plains biomes.
  • Reworked flower generation in some biomes to be more "organic," generating in gradients. (#405)
    • Plains and Forest Biomes.
    • Birch Forests.
    • Meadows.
    • Rainforests and Temperate Rainforests.
    • Cypress Wetlands.
    • Jungles.
  • Slightly optimized Tumbleweed rendering.
  • Updated Wilder Wild's BlockEntity registry to match Vanilla, per a new Fabric API update.
  • Tweaked how Osseous Sculk is generated once again, no longer using noise sampling.
  • Refactored WilderPreMixinInjectConstants to WilderDatagenConstants.
  • Fixed a crash when trying to load the Lists class.
  • Fixed the mod's config missing a background and smearing frames in certain situations. (#402)

Files

WilderWild-2.4.7-mc1.21.jar(53.65 MiB) Primary Download