Changelog
New Features
- Entities now create a splash wake when exiting water
Bug Fixes
- Fixed crash with Colorful Lighting / Sodium Compat (#12)
Performance Improvements
Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.
- Cached color hex parsing to avoid redundant string operations every frame
- Cached wave simulation parameters — no longer recalculated per-node per-tick
- Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
- Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
- Cached blend strength config read out of the inner rendering loop
These changes reduce frame drops when many wakes are active on screen.
Dependencies
Files
wakes-26.1.2-NeoForge-1.2.1.jar(171.42 KiB) Primary Download
External resources
Project members

Leclowndu93150
Member
Technical information
License
GPL-3.0-only
Client side
required
Server side
required
Project ID

