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Wakes Reforged

Wakes Reforged

Mod

Wakes aims to add simple wakes that fit the spirit of vanilla

Client and server

477.7k downloads
192 followers

wakes-26.1.2-NeoForge-1.3.2.jar

Changelog

v1.3.3

Bug Fixes

  • Fixed wakes growing infinitely when stationary in a boat

Performance Improvements

  • Replaced per-pixel Math.pow with pre-computed 256-entry lookup table
  • Cached wake color interval thresholds as a primitive double array
  • Added early-exit fast sigmoid — skips Math.exp for extreme wave values
  • Removed dead code (unused blend method and its allocations)

Combined with previous optimizations, the color sampling path is now ~1.8x faster than v1.3.1.

v1.3.1 for 1.21.1

Made the mod not crash anymore on server Sable / Create Aeronautics compatibility — moving sub-levels leave ocean wakes, entities on sub-level water leave trail wakes rendered at the visual position

v1.2.1

New Features

  • Entities now create a splash wake when exiting water

Bug Fixes

  • Fixed crash with Colorful Lighting / Sodium Compat (#12)

Performance Improvements

Significant rendering performance gains — expect 30-50% less CPU time spent on wake rendering in busy scenes.

  • Cached color hex parsing to avoid redundant string operations every frame
  • Cached wave simulation parameters — no longer recalculated per-node per-tick
  • Optimized wave propagation loop with hoisted array references, reducing redundant memory lookups
  • Eliminated per-pixel object allocations in color blending, greatly reducing GC pressure
  • Cached blend strength config read out of the inner rendering loop

These changes reduce frame drops when many wakes are active on screen.

Files

wakes-26.1.2-NeoForge-1.3.2.jar(171.88 KiB) Primary Download

External resources


Project members

Leclowndu93150

Member


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID