Changelog
Added Tricksy Goats, a more sluggish and tanky option that can hold its own in combat a lot better than the more automation-oriented foxes
Added cooldowns and action flags to the node system, preventing some nodes from being used simultaneously or repeatedly without some downtime
Added a Ton of new node variants. Seriously it's easier to just check the wiki to see them all.
Added region values to the whiteboard to make it easier to define where things should be and where mobs should be searching for things to do.
Added special mob-exclusive actions with appropriate cooldowns and visual elements. Foxes light things up with foxfire, go gremlin mode, and perform full-on prayer rituals to use candles for interdimensional redstone. Goats can leap, charge, and become temporarily indestructible.