nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Tree Physics

Tree Physics

Mod

Cutting down Trees causes them to fall realistically, thanks to Sable's Physics.

Client and server Game MechanicsStorageUtilityWorld Generation

12.6k downloads
295 followers

Tree Physics 1.5

Changelog

  • Fix trees not converting to normal sub-levels when built on
  • Fix crash with blocks in the treephysics:falls_from_trees tag that can have no mass
  • Remove the treephysics:extra_leaves tag
  • Change rootless tree detection to also allow rooted dirt to work if found
  • Add treephysics:leaves and treephysics:logs for defining blocks that should be treated as leaves/logs by the mod
  • Add a system for defining types of leaves that should be considered the same. This should (mostly) solve a problem with trees that have multiple kinds of leaves

Leaf Grouping

In a data pack, create a file: data/<namespace>/treephysics/leaf_grouping.json

{
  "groups": {
    // A group can be defined with a name and a list of blocks it contains
    // The name can be anything, but generally should contain a namespace to avoid unwanted overlap
    "example:glungus": [
      "example:glungus_leaves",
      "example:flowering_glungus_leaves"
    ],
    
    // Blocks can be added to existing groups by using the same name
    "minecraft:oak": [
      "example:apple_oak_leaves"
    ]
  }
}

Groups already exist for these mods:

  • No Man's Land
  • Biomes O' Plenty
  • Oh The Biomes We've Gone
  • Environmental
  • Atmospheric
  • Bountiful Fares
  • Burnt

Dependencies

Files

treephysics-1.5.jar(425.35 KiB) Primary Download

External resources


Project members

Farcr

Member

KyanBirb

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID