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This mod does two things:

  • Allows glass, glass panes, and the glass part of beacons to be rendered using translucent textures. Attempting to do this using only a resource pack does not work because translucent blocks are rendered during a separate stage.
  • Provides a built-in resource pack which reduces the opacity of glass.

Some additional notes:

  • You have to enable the built-in resource pack (or an external one that is compatible) in order for this mod to have any effect. Since v0.1.2, this is enabled by default.
  • This mod requires the Fabric API, specifically the rendering API. This also means that if you're using it with Sodium <0.6, Indium is required.
  • For best results, use Sodium version 0.6 or higher, since that includes proper translucency sorting support.
  • The built-in resource pack includes CTM textures, so it will work with Continuity.
  • The built-in resource pack includes textures for the Mo Glass mod (Mo Glass version 1.10 or higher required)

Comparison screenshot: translucent-glass

Mo Glass compatibility: A glass house, built using both vanilla and Mo Glass blocks

External resources


Project members

JustinTimeCuber

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID