This mod does two things:
- Allows glass, glass panes, and the glass part of beacons to be rendered using translucent textures. Attempting to do this using only a resource pack does not work because translucent blocks are rendered during a separate stage.
- Provides a built-in resource pack which reduces the opacity of glass.
Some additional notes:
- You have to enable the built-in resource pack (or an external one that is compatible) in order for this mod to have any effect. Since v0.1.2, this is enabled by default.
- This mod requires the Fabric API, specifically the rendering API. This also means that if you're using it with Sodium <0.6, Indium is required.
- For best results, use Sodium version 0.6 or higher, since that includes proper translucency sorting support.
- The built-in resource pack includes CTM textures, so it will work with Continuity.
- The built-in resource pack includes textures for the Mo Glass mod (Mo Glass version 1.10 or higher required)
Comparison screenshot:
Mo Glass compatibility:
External resources
Project members
JustinTimeCuber
Owner
Technical information
License
GPL-3.0-only
Client side
required
Server side
unsupported
Project ID