Changelog
Maid Mod 1.3.0 Update Log
Bug Fixes
- Fixed UV mirroring issues with model textures
- Fixed a bug where melons were not harvested in melon farm task
- Fixed a bug where maids could damage players when using mythic gun
- Fixed a long-standing issue: maids mysteriously teleporting when players cross dimensions
- Fixed a bug where arrows and tridents shot by maids would not disappear
- Fixed a bug where projectiles fired by maids could damage players
- Fixed crashes during exploration #701
- Fixed crashes caused by premature loading of inventory data in certain cases: #716
- Maids can now attack Ghasts fixed #720
- Fixed display issues caused by excessively large armor values
- Fixed 360-degree rotation issues on Create mod trains fixed #546
Changes for Closer Vanilla Integration
- All entity models and block entity models (including but not limited to fairy maids, altars, backpacks, etc.) can now be modified via resource packs
- The attackable targets of fairy maids can now be adjusted via data packs
- Shrines in Creative mode can ignore resurrection conditions
- The Ultramarine Orb Elixir can no longer be enchanted with Curse of Vanishing or Mending
- Curse of Vanishing can now be applied to maids but is affected by the "keepInventory" rule
- Regular Mending repairs the maid's main hand, off-hand, armor slots, and accessory slots, while Power Point repair all equipped items
- Conduits now also affect maids
- Added a wine fox painting created by HanakazeT8
- Major overhaul of maid loot tables:
- Maid-related items can now spawn in many more locations
- Significantly reduced the spawn rate of shrines
- Lowered the spawn rate of Power Point
- Added rare tags to specific items
Art Asset Updates
- Updated new art content created by @kang, with a built-in resource pack to switch between old and new assets
- Added Western Project models
- Updated models for newer works and Alice's doll models
- Added more wine fox, zhiban fox, and hailuo models
- Improved cake box mechanics:
- Smoother animations
- Cake box drops are now data-driven
- Cake boxes automatically break apart with particle effects
- Optimized altar design:
- Materials for the torii and shrine pillars can now be modified via data packs
- Added animation effects to items on the shrine pillars
- Added activation and deactivation sound effects for altars
Mod Compatibility Updates
- Maids are now immune to explosion damage when using Tacz firearms (who's the real boss?)
- Maids also resist knockback from explosions
- Compatible with Tacz 1.1.5 gatling animations
- Adjusted Tacz animations for traditional maid models
- Added SMGs to the close-range firearm category fixed #760
- Added events to allow other mods to support additional GeckoLib animations
- Added compatibility with Hostile Neural Networks: fairy maid training data can now be used
Other Changes
- Added pathfinding debug functionality for maids
- Added a new item—Owner Change Tool—to replace the previous structure void for changing a maid's owner
- Modified the unpacking mechanism for default model packs to be more developer-friendly
- Added a toggle for invincibility particle effects
- Closing submenus in the maid interface now returns to the main maid menu
- Feeding mode can now use food beyond the satiation limit (previously, it was frustratingly hard to fully feed maids)
- Maids can now perform melee attacks while sitting on cushions
- AI dialogue improvements:
- Refactored the AI dialogue system for better scalability and lower player barriers to entry
- Added STT support for Alibaba Cloud and SiliconFlow
- Added TTS support for SiliconFlow and Player2
- Added LLM support for Tencent Cloud, SiliconFlow, and Doubao
- STT now has dedicated notification sounds
- Chat history is now persistent: previous conversations remain even after reloading the save
- Optimized AI chat GUI design:
- Ability to edit character profiles
- Ability to view chat history
- Easy selection of LLM and TTS models
- Comprehensive error prompts to guide players on issues and fixes
- All maids can now engage in AI dialogue and automatically generate character profiles
- Implemented Function Call design, allowing LLMs to execute certain in-game actions
- Currently, only one function is built-in: switching the maid's combat mode
- Optimized prompts
- Added token counting and management
- Completely redesigned chat bubbles:
- New chat bubbles support customizable backgrounds
- New chat bubbles can display progress bars, spinning icons, images, and multi-line text
- Maids now randomly display emoji-style chat bubbles during idle moments
- Added and updated translations for Japanese, Korean, Traditional Chinese, Vietnamese, Indonesian, Russian, Portuguese, and more.
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