Changelog
Changes
- Removed the rewrite update checker.
- Removed TerraForged compatibility.
- Updated Forge to 31.2.56.
Improvements
- Cleaned up excess logging.
- Cleaned up the mods.toml file.
Bug Fixes
- Fixed world loading hanging (yes that was my fault I'm sorry).
0.5.11
Improvements
- Cleaned up the mods.toml page just a little bit.
- Simplified some convoluted methods in the code so hopefully your game will run at least one frame faster than before.
Bug Fixes
- Fixed step sounds being played multiple times due to an oversight with a mixin coremod that messed with something it really shouldn't have.
- Fixed 0.5.9 not checking for updates because I forgot to update the changelog.json file. Whoops.
0.5.10
Additions
- Brought back an ancient coremodding hack that renders entities as if they're being dragged on the ground when a rifter captures them. This rendering is experimental and should be disabled in the configuration settings if it causes issues.
- Nightstone Furnace recipes now show in JEI.
Changes
- Updated Forge to 31.2.45.
- You will be sent an in-game notification when the next release of The Midnight is available. It's gonna be a big one, so it's justified. If you don't want it, feel free to disable it in the client configuration settings! (Reminder that CTRL + \ is the default keybind to open the config menu in the pause screen).
- Decreased the rifter's natural armor.
- Mobs (i.e. zombies) will no longer pick up spore bombs.
- All coremodding hacks now use Spongepowered's Mixin instead of Forge's JS ASM API.
- The Midnight will now always use moody brightness by default. This can be disabled in the client configuration settings, but even then your brightness setting will be halved in the dimension.
- Nerfed the archaic glass recipe.
- The glob fungus hat now glows like its little plant variant.
- Crystalotus now glows.
Improvements
- Thanks to the help of Bailey (KingPhygieBoo) the sky gradient has returned! It looks just like it did in prior versions.
- Rifters play idle sounds less and are quieter.
- Added a configuration option to set the percent chance for rifters to spawn naturally (defaults to 50%).
- Added a configuration option to set the percent chance for rifters to play idle sounds when they try to do so (defaults to 75%).
- Entrance rift structures are now filled in the inside with air. No more random patches of grass, stone, etc. blocking your path to your own personal nightmare.
Bug Fixes
- Grass should spawn on top of nightstone much less.
- Fixed tall grass not being replaceable.
- Fixed rifters teleporting into the Midnight without their victim.
- Rifters not spawned through rifts will no longer capture mobs.
- Fixed chest textures not being rendered correctly.
- Fixed dead wood fences not connecting to each other or to walls.
- Fixed the configuration option to have the rifts open in the daytime. It had the opposite effect before.
- Fixed suavis placement bugs.
- Addressed some language inconsistencies in the configuration screen.
Dependencies
Files
midnight-1.15.2-0.5.12.jar(15.92 MiB) Primary Download
External resources
Project members
The Midnight Team
KingPhygieBoo
Contributor
SilverDavidMC
Contributor
12wdog
Former Author
Jonathing
Former Maintainer
Lachney
Music Composer
cipherzerox
Original Creator
CrystalZink
Sprite Artist
FlashFyreMods
Team Lead
Technical information
License
ARR
Client side
required
Server side
required
Project ID