Changelog
Changes
- Updated Forge to 28.2.0.
- Backported translations from the 1.15.2 version.
- Rift entity no longer spawns on mushroom islands.
- When hunter attacks or is damaged, it will fly back up to the sky (like the phantom).
- Nerfed rifters.
Bug Fixes
- Fixed hunter movement.
- Fixed stinger eggs spawning in at y=0.
- Fixed bedrock not generating.
- Fixed small issue with the hunter.
- Fixed crash where the game would try to find a stinger egg nest when there wasn't one.
- Fixed hunter attack mechanic so you can guard from it.
- Fixed not being able to swim in miasma.
- Fixed SuavisBlock crash.
- Fixed tall mistshrooms consuming bonemeal without growing anything.
- Fixed shears being unusable on already carved sides of fungi hats.
- Fixed inconsistent tendrilweed growing logic.
- Fixed naming mistake with the deceitful snapper.
- Fixed bedrock not generating properly.
- Fixed molten craters replacing trees and large fungi with trenchstone.
- Fixed origin of small bogshroom structure not existing.
- Fixed wells not locatable by command.
- Fixed miasma having orange fog color.
- Fixed rouxe, bloomcrystal, and crystallotus having a (large) collision box.
- Fixed rifter being the incorrect size.
- Fixed glitchy night stag eating animation.
- Fixed Midnight ambience not looping properly.
- Fixed the chests' textures
- Fixed flying and swimming entities having mud delay.
- Fixed hunters not dropping cooked wings when killed by fire.
- Fixed midnight ladders not making climbing noises.
- Fixed display URL in the mod info page (mods.toml).
0.4.6
Changes
- Updated Forge
- Texture file compression (slightly smaller jar)
Bug Fixes
- Fix sounds breaking on resource reload (#320)
0.4.5
Additions
- Add custom miasma ambient sound
Changes
- Updated Forge
- This fixes crashes on newer versions, and allows Midnight fluids to use correct textures
- Remove rift gamerule in favor of just the config (gamerule not properly possible currently with Forge)
Bug Fixes
- Fix some block loot tables
- Fix hanging leaves not being placed correctly when by a player
- Fix bad interaction between Midnight fluids when mixing
0.4.4
Additions
- Add bogshroom planks & related blocks
- Malignant plant blocks: to be used in a later version
Changes
- Lots of shroom-related texture updates
Bug Fixes
- Fix dead wood fences not connecting
- Fix doRiftSpawning gamerule defaulting to false on pre-existing worlds
- Fix nightstone being minable with a shovel
- Fix ebonite ore dropping block instead of item
- Fix render issues in combat tab
- Fix midnight advancement triggering in any dimension
- Fix hanging leaves generating incorrectly
0.4.3
Changes
- Lowered fallen log spawn rate
- Guard towers are now more common
- Retextured dead wood and some other things
Bug Fixes
- Fixed server crashes
- Fixed sticks not being craftable
- Fixed violeaf being placed alive
- Fixed ladders being held incorrectly
- Fixed geode not dropping dark pearls
0.4.2
Bug Fixes
- Fix crash on creating new world
0.4.1
Changes
- Tweak some textures
Bug Fixes
- Fix crash when loading world previously without Midnight installed (#270)
- Fix crash in mods screen (#268)
- Fix some items missing in creative tabs (#271)
- Fix rifts being excessively rare (#269)
0.4.0
Additions
- Recipes with new blocks
- Waterlogged blocks
- Added Mistshroom
- Added Crystalotus
- Added Hanging Leaves that generate on Dark Willow trees
- Added hanging fungi roots block
- Added chest and crafting table variants for all wood types
- Added "Dark Willow" song by Lachney
- Added stripped and wood variants for different tree types
- Added Well and Guard tower structures
- Added a new skybox that changes based on biome
- Added animations for deceitful snapper
- New fungi forest generation: many more variants and much bigger
- Added subtitles for all sounds
Changes
- Updated to Minecraft 1.14.4
- Fog now changes on a per-biome basis
- Tweaked some biome colors
- Some block texture reworks (to be continued)
- Fingered grass affects surrounding grass color
- Tweaked biome placement, rarity and size
- Tweaked which biomes different fungi types can generate in
- Added coarse dirt to fungi forest
- Bladeshrooms can now be placed on any block face
- Overhauled fishing loot in Midnight
- Novas can now shoot projectiles
- Fungi hat faces can now be sheared
- Rifts no longer close when players go through
- Deceitful snapper can be captured in a bucket
Files
themidnight-0.4.7.jar(15.65 MiB) Primary Download
External resources
Project members
The Midnight Team
KingPhygieBoo
Contributor
SilverDavidMC
Contributor
12wdog
Former Author
Jonathing
Former Maintainer
Lachney
Music Composer
cipherzerox
Original Creator
CrystalZink
Sprite Artist
FlashFyreMods
Team Lead
Technical information
License
ARR
Client side
required
Server side
required
Project ID